Khenra
The Khenra are a race of jackal-headed humanoids who inhabit the arid regions surrounding the Osirion Wastes and other frontier territories of Agela. Resilient, fiercely independent, and bound by ancient traditions of honor and survival, the Khenra see themselves as guardians of the balance between life and death in the desert.
Physical Characteristics
Khenra typically stand between six and seven feet tall, with lean, athletic builds adapted for endurance under harsh desert conditions. Their jackal-like heads feature elongated muzzles, keen amber or gold eyes, and upright, sensitive ears capable of detecting faint sounds across vast distances. Their fur ranges from tawny brown to charcoal black, providing natural camouflage against the rocky and sandy terrain. Khenra wear minimal clothing suited to the desert climate — often simple sashes, wrapped cloths, and lightweight armor — adorned with tokens of personal or ancestral significance.Twinborn Legacy
Among the Khenra, the birth of twins is not merely common — it is expected. The vast majority of Khenra are born alongside a twin, and the phenomenon is regarded as both a natural and spiritual occurrence. Culturally, twins are seen as two halves of a singular spirit: embodiments of balance, duality, and mutual strength. Twin siblings are often bonded for life, training together, traveling together, and fighting side-by-side as extensions of one another. The death of a twin is considered a grave tragedy among the Khenra, often resulting in periods of mourning, pilgrimage, or the seeking of a new life-purpose to honor the bond lost. In rare cases where a Khenra is born without a twin — called a "Loneborn" — the individual is often viewed with a mixture of reverence and caution.
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
Creature Type: Humanoid (Therianborn)
Size: Medium (about 5-6 feet tall)
Speed: 35 feet
As a Khenra, you have these special traits.
Born for Battle. You have advantage on athletics and survival checks
Relentless Charge. When you Dash, you can make one melee weapon attack as a bonus action. You can use this trait a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
Pack Tactics. If your twin (or an allied creature) is within 5 feet of a hostile creature and not incapacitated, you have advantage on melee attack rolls against that creature.
Khenra Resilience. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this trait again until you finish a long rest.