General Playing Notes
The Kementari campaign uses the Dungeons and Dragons™ Fifth Edition c. 2018 as the basic rules set. The following changes are made:
Player Character Classes
All the standard player character classes are allowed with the exception of the Monk. Kementari is based on Medieval Europe and the Middle East, and I feel the Monk character class is inappropriate for the setting. Other player classes are unchanged.
Player Character Races
Most player character races are allowed, but there are caveats to many of the more exotic races.
Those Giants in Kementari not interested in plunder, pillage, and similar activities tend to be solitary. There are few, if any, Giant settlements in Kementari. So, Goliaths and Firbolgs are a similar situation to Half-Orcs.
Genasi, Aasimar, and Teifling- Kementari's experience with Planar beings is limited. As a result, these races (Elemental touched, Celestial touched, and Infernal touched respectively) really have not had the opportunity to appear in Kementari until very recently.
The Kenku are right out of East Asian folktales... like the Monk Character Class. To me, they don't really fit the European feel that I had been aiming for. Expect the same amount of story baggage for a Kenku PC as a Samurai appearing in the court of Richard the Lion-Hearted- for the same reasons.
Humanoid PC races not already mentioned are not allowed.
Kementari is a moderate to low magic setting. Spellcasters are uncommon, and magic items are unusual. However, all standard spells and items in the basic rules set are currently allowed.
Players who wish to play divine spellcasters will need to take note that Kementari has its own Mythos, and the supernatural patrons in the basic rules set are not used. The DM oversees all character creation anyway, so appropriate advice is available.