General Playing Notes
The Kementari campaign uses the Dungeons and Dragons™ Third Edition Game Rules c. 2000 as the basic rules set. The following changes are made: All the standard player character classes are allowed with the exception of the Monk. Kementari is based on Medieval Europe and the Middle East, and I feel the Monk character class is inappropriate for the setting. Other player classes are unchanged. Players desiring prestige classes must get approval from the DM on a case-by-case basis. All player character races are allowed. Half-elves are very rare, and require DM approval for their creation and background. Cars, large household appliances, and other durable goods are the suggested level of bribe for the DM. Half-Orc characters are almost unheard of, and also require DM approval. Homes, real estate, paying for the college education of the DM’s children, or guaranteed retirement income for the DM are the suggested level of bribe for this decision (I ain’t cheap or easy). Monster PC races are not allowed. Kementari is a moderate to low magic setting. Spellcasters are uncommon, and magic items are unusual. However, all standard spells and items in the basic rules set are currently allowed. Players who wish to play divine spellcasters will need to take note that Kementari has its own Mythos, and the supernatural patrons in the basic rules set are not used. The DM oversees all character creation anyway, so appropriate advice is available.