The Puzzle Lords Directorate
Structure
Culture
History
Cleomill's Basin, a perfectly circular pond built on the flanks of the Eroveth Mountains in Myruthea in 1430 APC, is a typical example of the work of the Puzzle Lords. Here, for several decades, Lord Cleomill hosted elaborate naval war games with miniature warships powered by magic, until that particular style of play fell out of fashion.
A more important game that changed the course of history was the "Northern Gambit". A victory in this famous game of Tangle Web on 16th Kerax, 1446 APC, allowed the Puzzle Lord Appavern Maneck to begin construction of the northern Tinturbean city of Quarowl in 1453 APC. This was important for much later development and settlement in the far north of the continent.
A regionally important competition consisting of mixed arborial and intellectual sports and known as the Feldem Games began here and were held every five years until the mid eighteenth century.
After the demise of the Puzzle Lords, Feldem's Hunting Lodge continued to be occupied by a variety of different owners, who repurposed it many times over the course of more than three thousand years. It was ultimately ruined by mysterious supernatural invaders deep in the Age of Shadows in 4897 APC.
Finally, we should mention the Thousand Games Banquet, which took place on 28th Glim, 1767 APC. This was an infamously lavish gathering of the Puzzle Lords at Alamaris House which has gone down in popular culture as an example of needless extravagance. It is said that the King of Games himself was a special guest, drawn from the Gravehollow to compete against the strongest players of the age in all manner of games, and whilst this is likely an apocryphal story it cannot be ruled out.
I know she's our only daughter, dearest but the cost of this wedding is getting quite out of hand. One hundred place settings with a three course meal, two troupes of musicians, the four horse carriage, the silver piece choir and that monstrous cake. It's only a provincial marriage. We're not hosting the Thousand Games Banquet!
Disbandment







I like how much this organisation is still influenced by their origins. The shared cultural focus/emphasis on games of any kind is a very cool (and unique!) concept and I really like how you expanded upon it. Shame the world regressed from a stage where such a concept was possible.
Its Worldember!I am building out a spooky world, which you can read about here! (psst, its a link)
To learn about my main world click on this link! (if you want to ;) )
Thanks for the kind words. The Puzzle Lords were the dominant power on Magicians' End for almost 500 years so they had a good run. I was quite pleased with how this article came together during Summer Camp. It fits quite nicely into the very long timeline I'm documenting for Magicians' End and it gives the Uncertain Watchman an origin. That little robot has a small part in the contemporary story fragments from this realm which kicked off all my recent historical world building for it. I can now see that completing the history of Magicians' End is turning into a big project but one I'm having a lot of fun with. When I do get to the end I'll have plenty of background material for those foreground story fragments and fleshing them out into longer pieces of creative writing is a follow up goal...