The Puzzle Lords Directorate Organization in The Discontinuum | World Anvil

The Puzzle Lords Directorate

The Puzzle Lords Directorate was a mercantile alliance with military capabilities, run by an aristocratic oligarchy from a number of notionally independent cities, which was the dominant economic power on Magicians' End for a period of almost five hundred years between 1390 APC and 1830 APC.   The Puzzle Lords Directorate began as no more than a wealthy gaming society with interests in mathematics, gambling, card and board games of various kinds and of course, puzzles of all types. Mikerav, the youngest of the three rogue mages, was an active member when he was young and seeking for a way to find a peaceful transfer of power as his life drew to a close and the Arcane Supremacy with it, he fostered the development of a political wing within the Puzzle Lords and actively worked to aid in their smooth succession after his death.   The Puzzle Lords, were natural game theorists and transfered these proclivities into a form of government that valued strategic thinking and rewarded tactical awareness on the board and in their business dealings. They managed their operations with a light touch and by balancing the competing interests of their rivals against one another, they maintained their position as the most powerful agency in the world for almost five hundred years.  
Magicians' End - The Puzzle Lords Directive - The Northern Gambit by DMFW with Midjourney

Structure

The Puzzle Lords Directorate was strictly speaking the name of the inner circle, a core group consisting of the heads of between four and ten of the leading families in the group. Other Lords owed their loyalty to this ruling elite, which described itself as the Directorate.   The Puzzle Lords operated as independent traders, competing fiercely with one another, but they agreed on common standards of measurement, the rights due to parties who had signed properly witnessed legal agreements and the tithes and taxes they contributed to pay for mutual protection from less honorable dissenters (anyone outside their circle).

Culture

For the Puzzle Lords everything was seen through the lens of the games they played and this extended into all aspects of life. Even their courtship rituals were conducted in the spirit of an intellectual and erotic competition. In the scene below, two scions of rival houses seek to make an alliance in marriage but first they must compete over the board.  
Magicians' End - The Puzzle Lords Directorate - Courtship Rituals by DMFW with Midjourney

History

In 1411 APC, "Finn's Game", shown at the head of the article, settled a dispute about trading rights at Sunrock. This is the best known and perhaps highest stakes example of political and mercantile disputes being resolved on the board of some complex game, in this case a game called "Star Market".   Another important game that changed the course of history was the "Northern Gambit". A victory in this famous game of Tangle Web on 16th Kerax, 1446 APC, allowed the Puzzle Lord Appavern Maneck to begin construction of the northern Tinturbean city of Quarowl in 1453 APC. This was important for much later development and settlement in the far north of the continent.   Finally, we should mention the Thousand Games Banquet, which took place on 28th Glim, 1767 APC. This was an infamously lavish gathering of the Puzzle Lords at Alamaris House which has gone down in popular culture as an example of needless extravagance.  
Magicians' End - The Thousand Games Banquet by DMFW with Midjourney
 
I know she's our only daughter, dearest but the cost of this wedding is getting quite out of hand. One hundred place settings with a three course meal, two troupes of musicians, the four horse carriage, the silver piece choir and that monsterous cake. It's only a provincial marriage. We're not hosting the Thousand Games Banquet!
— Leonard Stern in Michaela Trent's play "The Stern Wedding", 2472 APC

Disbandment

The Puzzle Lords Directorate did not vanish overnight, rather it withered during the age of the Long Famine, unable to continue to support the complex network of civilisation that had existed before. In the late 19th century the human population fell dramatically. Human existence was simplified and barely capable of maintaining the necessities of subsistence. The elaborate trappings of culture the Lords represented were seen as irrelevant. When the rains returned and there was the luxury to resume more complex social interactions, the people needed a different kind of government, and it was the First Popular Ascendency which would provide it.
DISBANDED/DISSOLVED

1390 APC - 1830 APC

Type
Consortium, Business
Predecessor Organization
Successor Organization
The Uncertain Watchman was once a sentient playing piece created by one of the Puzzle Lords for a complex game in 1809 APC. The game and its rules are long forgotten but the Uncertain Watchman remains on a small island off the east coast of Myruthea.  
Magicians' End - The Uncertain Watchman by DMFW with Midjourney


Cover image: Magicians' End - The Puzzle Lords - Finn's Game by DMFW with Midjourney
Character flag image: Magicians' End - The Puzzle Lords Directorate Logo by DMFW with Stable Diffusion

Comments

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Aug 6, 2023 22:30

I like how much this organisation is still influenced by their origins. The shared cultural focus/emphasis on games of any kind is a very cool (and unique!) concept and I really like how you expanded upon it.   Shame the world regressed from a stage where such a concept was possible.

Yours truly, Nino.
Its Worldember!I am building out a spooky world, which you can read about here! (psst, its a link)
To learn about my main world click on this link! (if you want to ;) )
Aug 8, 2023 11:28 by David Worton

Thanks for the kind words. The Puzzle Lords were the dominant power on Magicians' End for almost 500 years so they had a good run. I was quite pleased with how this article came together during Summer Camp. It fits quite nicely into the very long timeline I'm documenting for Magicians' End and it gives the Uncertain Watchman an origin. That little robot has a small part in the contemporary story fragments from this realm which kicked off all my recent historical world building for it. I can now see that completing the history of Magicians' End is turning into a big project but one I'm having a lot of fun with. When I do get to the end I'll have plenty of background material for those foreground story fragments and fleshing them out into longer pieces of creative writing is a follow up goal...