Sunrock Settlement in The Discontinuum | World Anvil

Sunrock

The port of Sunrock lies on the western coast of Myruthea, and the passage from here to Tarris is the shortest nautical route to Tinturbean. It is currently a part of the Trans-Oceanic Empire, although the illustration at the head of the article, shows the town as it looked almost five throusand years earlier in 2130 APC during the age of the Four Aerial Courts, when it was, if for a relatively brief while, a Hub Town and a centre of glamour and fashion.

History

Sunrock, although never more than a large town, is one of the most venerable settlements in the entire world, with origins which go all the way back to the age of the New Kingdoms, when it played an important role in the opening up and settlement of Tinturbean, before the Trinity Moon Triple Enfolding rose to power.   Despite its advantageous geometrical position, other geographical factors have conspired to prevent the town from ever attaining the level of significance it might otherwise have enjoyed. Treacherous local currents, dangerous offshore rocks and the lack of proper deep water sheltered anchorages, have always restricted the growth of the port. It lost out to Jebbin City when the trade in Phryne leaves from Punjuki became an important commodity, although when it joined the Jebbin League as a founder member, it gained economic strength from the alliance.   In the age of the Old Pale Empire, the development of Honirham as a port able to provide much better security and safer and deeper docks, left Sunrock behind in the competition for trade with Tinturbean.   During the Breach Wars the town was attacked twice and overrun on the second occasion in 34 APC. It was only liberated again in 227 APC.   In 1411 APC, at the time of the Puzzle Lords Directorate a famous game of Star Market, between Untharep Riolle and Finn Embinn, settled the rights to the trading routes into Sunrock and made Finn Embinn's fortune and that of his family for generations. This became known as Finn's game   Later, during the age of the Four Aerial Courts, Sunrock was a Hub Town and briefly a fashionable and important capital, but for most of its exceptionally long history it has played a useful but relatively minor role in the life of the greater political structures which have controlled its fate, just as it does now within the Trans-Oceanic Empire.
Founding Date
9749 BPC
Type
Large town
Owning Organization
Related Traditions


Cover image: Magicians' End - Sunrock by DMFW with Midjourney

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