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Void Born

Available Careers:

Adept
Arbitrator
Assassin
Cleric
Imperial Psyker
Scum
Tech-Priest
 

Wounds:

1d5+6  

Skills:

Void Born begin play with Speak Language (Ship Dialect) (Int).  

Traits:

Charmed:

The void born unconsciously channel the fickle powers of the warp, making them preternaturally lucky.
Effect: Whenever you spend a Fate Point (though not if you burn one), roll a 1d10. On the roll of a natural 9, you do not lose the Fate Point.  

Ill-Omened:

Whether because of their strange looks, clannish ways or unwholesome air, the void born are shunned and mistrusted by most. In addition the void born are most likely to attract any negative attention that the party of Acolytes creates—accusations of curdling milk, disgruntled merchants, children with handfuls of Grox dung and so on.
Effect: You take a –5 penalty on all Fellowship Tests made to interact with non-void born humans.  

Shipwise:

Birthed in the depths of a spacefaring craft, the void born have a natural affinity for such vehicles.
Effect: Navigation (Stellar) (Int) and Pilot (Spacecraft) (Ag) are Basic Skills for you.  

Void Accustomed:

Due to their strange and unnatural childhood, the void born are used to the vagaries of changing gravity.
Effect: You are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for you.  

Generating Characteristics:

 
CharacteristicBaseHomeworld Modifiers
Weapon Skill (WS) 2d10+ 20
Ballistic Skill (BS) 2d10+ 20
Strength (S) 2d10+ 15
Toughness (T) 2d10+ 20
Agility (Ag) 2d10+ 20
Intelligence (Int) 2d10+ 20
Perception (Per) 2d10+ 20
Willpower (WP) 2d10+ 25
Fellowship (Fel) 2d10+ 20

Generating Fate Points:

 
Fate Points
1–4 2
5–8 3
9–10 3
Ship of Origin
01–20 Space Hulk: You were born upon a ragged mass of flotsam and jetsam—space
worthy, but only just. Probably the
survivors of some terrible accident stuck aboard an abandoned wreck, you grew up in a world of leaking door seals, dark
corridors, haunted decks and the
knowledge that “things” were aboard ship just out of sight. You are likely to be cautious, superstitious and trigger-happy.
21–40 Orbital: You were born upon a vast and ancient satellite, orbiting some star, moon or planet. Likely part of a scientific mission, isolationist retreat or military stationing, you grew up in a world of
routine and repetition, with endless
orbital cycles, rituals of observance and maintenance rotes. You are likely to be very methodical, with a secret desire for rebellion and indulgence.
41–60 Chartist Vessel: You were born upon one of the great trading vessels of old. As part of a crew endlessly plying a traditional route, you grew up within the gloomy holds, packed with exotic riches you could never own. Fearfully accepted into port, yet welcomed at none, you are likely to be materialist in nature, with a great eye for deals and a cynical view of human nature.
61–80 War Ship: You were born amidst the crash and thunder of battle, and grew up amidst the gun crews and the troopers, crammed into rank- smelling bunks or the stultifying formality of the officers’ quarters. You are likely to be a great respecter of authority, with a liking for procedure and a no-nonsense attitude towards slackers.
81–00 Rogue Trader: You were born on an eccentric craft that knew no authority other than the charismatic Rogue Trader at the helm. You grew up in a chaotic whirl of exploration, battle, flight and negotiation with all manner of aliens, nations and forces. You are likely to be rebellious by nature, with a dislike of routine and discipline.
Build
Description Male Female
01–20 Skeletal 1.75m/55kg 1.70m/50kg
21–50 Stunted 1.65m/55kg 1.55m/45kg
51–80 Gaunt 1.80m/60kg 1.75m/60kg
81–90 Gangling 2m/80kg 1.85m/70kg
91–00 Spindly 2.10m/75kg 1.95m/70kg
Age
01–10 Youth (15+1d10)
11–20 Youth (15+1d10)
21–30 Youth (15+1d10)
31–40 Youth (15+1d10)
41–50 Mature (20+1d10)
51–60 Mature (20+1d10)
61–70 Mature (0+1d10)
71–80 Methuselah (50+1d10)
81–90 Methuselah (50+1d10)
91–00 Methuselah (50+1d10)
Colouration
Skin Hair Eyes
01–30 Porcelain Ginger Watery Blue
31–50 Fair Blond Grey
51–70 Bluish Copper Black
71–90 Greyish Black Green
91–00 Milky Auburn Violet
Quirks
01–06 Pallid
07–13 Bald
14–20 Long Fingers
21–27 Tiny Ears
28–34 Spindly Limbs
35–41 Yellow Fingernails
42–48 Stumpy Teeth
49–55 Widely Spaced Eyes
56–61 Large Head
62–68 Curved Spine
69–75 Hairless
76–82 Elegant Hands
83–87 Flowing Hair
88 Albino
89–95 Limping Gait
96–00 Stooped Stance

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