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The Beast Slaver

Career: Scum
Homeworld: Feral World, Hive World or Imperial World
Cost:
  The fighting pits and carnivora offer a bloody and popular diversion on many worlds where the rich and poor alike pay to see bloodshed and vicious creatures do battle for their sport. Such places are often magnets for all kinds of illegal activity, outcasts and wanderers, and the worst they say belong to the organisation known as the Beast House. No one knows who heads the so-called Beast House, nor do many realise quite how far it has spread through the pale underbelly of the Markayn Marches but according to some it is a secret empire built on vice and suffering. Rumour has it there are other, even more unwholesome services the Beast House can provide; who can say what dire secrets lie at its heart? There have been several attempts by Imperial agencies to penetrate the higher echelons of the Beast House—none have ended well.
Some in the Inquisition actively seek out those who have been former associates of the Beast House, however peripherally. Such an obviously dubious individual is a potential infiltrator into the darkest reaches of the underworld or simply has use as a “lightning rod” for elements the Inquisitor wishes to flush out. Their agreement makes little matter either way.  

Effects

Apply all of the following changes to your character:
Skills: Gain Forbidden Lore (Mutants) (Int) OR Scholastic Lore (Beasts) (Int).
Talents: You start with Melee Weapon Training (Shock) and Peer (Underworld).
Corruption Points: You begin the game with 1d5 Corruption Points.

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