Forbidden Lore
Advanced, Investigation
Intelligence Skill Group: The Black Library, Cults, Daemonology, Heresy, Inquisition, Archeotech, Mutants, Ordos, Adeptus Mechanicus, Psykers, Warp and Xenos. Forbidden Lore skills represent dan- gerous and often heretical knowledge gleaned from the myriad of unconven- tional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practi- cal experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge.
When making a Forbidden Lore Test, you recall basic information about the subject. Each degree of success reveals a bit more information as determined by the GM.
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents, at the GM’s discretion.
Using Forbidden Lore takes no time at all. You either know something or you do not, although the consequences for knowing such things can last a lifetime… The Black Library: Secret knowledge of the Black Library, its forbidden contents, strange industries and the un- speakable pale, hairless things that toil within its walls.
Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals.
Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations.
Heresy: Unpleasant appreciation for those acts and practices deemed heretical by the Imperium.
Inquisition: A general understanding (often based on hearsay and rumour) of that most terrible and secret of organisations known as the Inquisition.
Archeotech: Knowledge of the great tech devices of ancient times and clues to their function and purpose.
Mutants: Covering the study of both stable and unstable mutations and some of their more unfortunate results.
Ordos: Either Malleus, Hereticus or Xenos and granting some slightly more specialised knowledge of that particular ordo’s practices.
Adeptus Mechanicus: An understanding of the followers of the Machine God, including such things as their observances, common beliefs and core philosophies.
Psykers: Skill in identifying the signs of psykers as well as the results of their powers and the extent of their capabilities.
Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars.
Intelligence Skill Group: The Black Library, Cults, Daemonology, Heresy, Inquisition, Archeotech, Mutants, Ordos, Adeptus Mechanicus, Psykers, Warp and Xenos. Forbidden Lore skills represent dan- gerous and often heretical knowledge gleaned from the myriad of unconven- tional sources an Acolyte often finds in his possession. This Skill represents a combination of scholarly learning and knowledge gained through practi- cal experience. Simply possessing the Forbidden Lore skill is often sufficient to warrant termination at the hands of the Inquisition, and a character must tread carefully when revealing such knowledge.
When making a Forbidden Lore Test, you recall basic information about the subject. Each degree of success reveals a bit more information as determined by the GM.
A character that learns the Forbidden Lore skill in play, or who uses it to gain some insight into the mysteries of the galaxy, may also gain a number of Corruption or Insanity Points, depending on the danger the knowledge represents, at the GM’s discretion.
Using Forbidden Lore takes no time at all. You either know something or you do not, although the consequences for knowing such things can last a lifetime… The Black Library: Secret knowledge of the Black Library, its forbidden contents, strange industries and the un- speakable pale, hairless things that toil within its walls.
Cults: Knowledge of the most notorious Imperial Cults and some of their sub-sects and splinter cabals.
Daemonology: Terrible comprehension of some of the recorded warp entities and their various manifestations.
Heresy: Unpleasant appreciation for those acts and practices deemed heretical by the Imperium.
Inquisition: A general understanding (often based on hearsay and rumour) of that most terrible and secret of organisations known as the Inquisition.
Archeotech: Knowledge of the great tech devices of ancient times and clues to their function and purpose.
Mutants: Covering the study of both stable and unstable mutations and some of their more unfortunate results.
Ordos: Either Malleus, Hereticus or Xenos and granting some slightly more specialised knowledge of that particular ordo’s practices.
Adeptus Mechanicus: An understanding of the followers of the Machine God, including such things as their observances, common beliefs and core philosophies.
Psykers: Skill in identifying the signs of psykers as well as the results of their powers and the extent of their capabilities.
Warp: An understanding of the ways of the warp, especially its interaction with realspace and how its tides and eddies can affect travel between the stars.
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