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Quarter

Quarters are Awarth's unincorporated and untamed districts, existing outside the city’s formal governance. Unlike Holds, which are overseen by the Council of Anchors, Quarters operate with self-determined systems or minimal oversight, defined by isolation, danger, and resilience.

These areas, such as the smuggler haven Riftlight Pier or the treacherous marshlands of Tarnmuck Reach, are sanctuaries for those who live on the margins of society—outlaws, scavengers, and desperate survivors. Without centralized regulation, Quarters are shaped by their harsh environments and the resourcefulness of their residents.

While the Holds drive Awarth’s industry and governance, the Quarters are where its shadowy undercurrents thrive. They are places of rugged independence and whispered legends, embodying both the dangers and possibilities of life on the edges of the Blasted Isles.



Cover image: by M.I. D'journey

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