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The Bennorian Chronicles

Year 125 of
The Age of Silence

People

The History of The Bennorian Chronicles so far

The first settlers of Bennoria have been lost to history. Very little evidence remains to show where they came from or what things were like when they arrived.   On the island of Maezes there was a large elven empire, it's captiol was Eminor. The Fall utterly destroyed most of the island. To this day there are many ruins across The Fells.

Current Species & Cultures

All 5e races: Human, Elves, Dwarves, Halflings, Orcs, Gnomes, Dragonborn, etc.   Cultures are TBA. Medieval Fantasy inspired.   Shiris
  • Osheau Elves - last elvish kingdom, keen on preserving their culture after the fall of Eminor
  • Chelfolk Dwarves - Mine Coal, Gold,
  • Irotrie Dwarves - iron
  • Tressau region - shifty, fishing and lumber
  • Somerdale region - down to earth, farmers
  • Dorland region - lumber
  • Cresway region - mostly uninhabited
Inai
  • Kuthary Swampland - Friendly, but renown for poisons and other exotic concoctions
  • Cressevain Dwarves - isolationist, dig deep, export marble, stone, iron, gold, and mithril
  • Nomadic Tribes - herds of horses, cattle, other pature animals.
  • Northern peninsula - Fishing, isolationist, wary of outsiders
  • Western Island - sparcely populated, fishing
  • Southern Cities - trade hubs built by merchents to trade with the nomadic tribes. Mostly import/export. Love to haggle and bargin.
Niras
  • Amestara Dwarves - iron, coal, silver
  • Tillduff Dwarves - coal and iron,
  • Eastfall Dwarves - gold and iron
  • Winterbron Dwarves - gold and mithril
  • Emstead Moors - sheep, goats, wool, milk, cheese
  • Briwater - fishing, lumber
  • large forest region
  • southern grasslands
Winterscot
  • Verdantisle
  • Mountain Dwarves
  • South West city area
  • south east town
Maezes
  • Crossing's Rest
  • The Fells
  • New Moram