Dwarves Species in The Azure Sea | World Anvil

Dwarves

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of Goblins and Orcs - these common threads unite all dwarves.   Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller.   Their courage and endurance are also easily a match for any of the larger folk.

Dwarves around the Azure Sea

The ancestral homeland of the dwarves of The Azure Sea has been the hills and mines around Koldor's Hold, their ancient capital in the Balnoque Spine mountains.   Over recent years the dwarves have managed to fight off the Drow incursions into their mines, and have now begun to make moves to expand their territories once again. King Brakhur Dimmaster has sent out ambassadors into the world once more, and the dwarf clans wish to become a force to be reckoned with as in the days of old.   After a century of withdrawal to focus on defending their mines and cities, the pride and honour of the clans demands they prove themselves useful allies to the surface dwellers.

Subraces

The following subraces are all available as playable races, and any dwarf PC must pick one of these.

Dwarf by Unknown

Dwarf

Ability Score Increase +1 Con
Size Medium
Speed 25 ft.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.   Stonecunning. Whenever you make an Intelligence(History) check related to the origin of stonework, you are considered proficient in the History skill, and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.   Subrace. Two main subraces of dwarves populate the world: Hill Dwarves and Mountain Dwarves. Choose one of these subraces.


Articles under Dwarves



Cover image: Races of the Azure Sea by Tyler Jacobson

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