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Terramora

6 Meadowglow, 851 3E

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The Laws of Terramora

Magic is the primary fundamental difference from Earth. The physics and mechanics of the magic that exists in Terramora are rooted in the rules of Dungeons & Dragons 5th editions. As such, the best resource to understand the mechanics and physics of magic in Terramora is the 5th Edition Player's Handbook. The physics of Terramora outside of the prescence of magic are nearly identical to that of Earth's.

Cosmology

Terramora is the third planet of the star Solnath. It resides within the same habitable zone of Solnath as Earth, and sees nearly identitcal physics and geological processes.   Terramora is smaller than earth, and has two moons, Luna, closer than the earth's moon, and Theia, much further and redder than earth's moon. Solnath, Terramora, and Luna have a nearly identical path through space as the Sun, Earth, and Moon do, while Theia orbits Terramora on a 56 day orbit.   Terramora and it's universe exist on the physical plane of the multiverse. It is connected to multiple other realms, including the celestial realm - home of the god, goddesses and other deities, the underrealm - home of devils and demons and other evil, and the faerealm - home of the fae and intersection of all physical universes.

Initial Active Setting

The very intial setting resided in the Eastern Greenwood region, with the Emerald Isles, stretching out southwestwardly into the Emerald Sea, also being part of the game region.   Currently, the entirety of the continent of Dendralis is in the process of development and reveal that will begin with WorldEmber 2024.