The Makers Consortium
Hailing out of the Cotnor Wilderness, where the activities at their headquarters are entirely unobserved, this group of crafty artisans has chapters in each of the five city-states making up The Unified Kingdoms of Craysilt. They are an incredibly wealthy guild, and makers that are invited into the elusive organization have all made master-works, of one form or another, that have caught the attention of the guild's members. Becoming a member of the Consortium means a life of wealth and prosperity, and an open invitation to move into the guild's stronghold deep in the tundra. Yet not every guild member lives in the fortress-like campus of workshops and living quarters. While it is luxurious and comfortable within the walls of the consortium's home in the frozen north, there are simply not that many opportunities for an ambitious artificer to thrive. While the members all have the option to work for the guild itself, that would mean a fixed salary and company housing; which, while perfectly respectable, is not the apex of success and recognition many of the guild's members crave. |
Structure
The Grand Artificer leads the organization, appointing advisors and deputies as they see fit. Critics have called it "cult-like"; and, while the guild denies this vehemently, it is undeniably led entirely from the top.
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Additionally, there are roles for taking on special projects within the organization. These are:
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Culture
The highly competitive workplace at the Makers Consortium creates an intense, high-pressure environment where success, innovation, and prestige are prioritized above all else. It is an achievement-oriented environment, fostering a constant pursuit of mastery and the pretige that comes with it. Yet the tensions foster rivalries, and the high-stakes innovations demanded of the Makers cause stress and burnout. There is a lack of any real collaboration, unless the Makers are ordered to work together, at which point they can either cooperate or risk being expelled from the guild, and excommunicated from its social structure. Guild members are encouraged to shun "others" as "outsiders", and eventually the social and peer pressures surrounding them can seem insurmountable. The Makers Consortium would has a cutthroat, high-pressure workplace culture where competition is fierce, and individual achievement is paramount. Collaboration is rare, as artificers focus on personal success, often at the expense of others. This leads to constant innovation and groundbreaking work, but it also creates a high-stakes, stressful environment where burnout, rivalry, and political maneuvering are commonplace. |
Public Agenda
The Consortium's public agenda is, simply, to drive innovation and technology to the next levels. They work at the bleeding edge of the newest research, and much of their public image is based on this. They are also known to work on special government contracts, and have taken on tricky public infrastructure projects in the past. |
Assets
The Makers Consortium’s assets would reflect their role as the pinnacle of magical invention and craftsmanship. From legendary forges to arcane airships, rare material stores, and magical constructs, these assets would enable them to remain at the forefront of magical technology. Each asset serves to enhance their ability to innovate, defend their resources, and maintain their prestige across realms. Some of their more notable assets are listed below, but this is by no means a comprehensive list:
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The sky is the limit
Economic Partner
Allies
Economic Partner
The government of the Kingdoms is a long time client of the Consortium's.
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