Telek'Mil Geographic Location in Telek'Mil | World Anvil
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Telek'Mil

The term used to describe the known world, dominated by the two super continents Telek Al Mara and Milodia.

Maps

  • Telek'Mil Territories
    This map will depict all the different territories claimed by civilizations over all the continents of Telek'Mil.   Upon interest you may click on one of these and get detailed information about it, as long as it is available.
  • Zaar Zel
    This is Zaar Zel, the most northeastern part of the known world. Due to vulcanic activity the climate here is quite warm, wich is uncharakteristic for islands this far north, but as it seems the constant heat radiating from the ground rises the overrall tempreature to a very warm and humid climate. This is one of the main reasons why here is the largest concentration of Lizans and their society in the entirety of Telek'Mil.   The middle of this small continent is marked by a huge flat crater being part of a long inactive vulcano. In the dark ages there is a rumer, that this was the last time the giant in the earth woke up, but since then there is just minimal vulcanic activity throughout the land.   One of these vulcanic activities are the Hotsprings of Zarash , pools of water heated by the vulcanic activity.
  • Milodia
    One of the two supercontinents of Telek'Mil . Milodia is all in all a very balanced continent and has no dominant desert, due to the mostly very comfortable climate, this is a place of cultural diversity. Though humans are predominant elves, dwarfs and even the odd lizan settlement hold their own and are left alone.   This of course is mainly due to the control of The Commonwealth ,wich does everything in its power to accumulate more land, power and money. Ad as war is one of the worst earners one could imagine, major wars are kept at bay to the best of its capabilities.   To the northeast of Milodia, one will find the half-island called Grimmfield, a rocky, mountanous, cold landscape filled with various monsters, horros and other monstrosities. While on the east to southeast you will find East Milodia, a mostly uncivilized jungle-dominated area mostly ruled and populated by the intelligent, insectoid species of the Artichalata .   One of the most spectacular things, though ar ethe Silkstringislands, giants, mounts of rock, earth and plantlife, held aloft by few, very thick strands of masterly woven organic silk.
  • Nal Sylvra
    As home of the Arvasal, or the left antler of the deity Decus , father of the Wood elves , this is the main religous focal point of wood elves in wich they commune and have claimed the hole continent for themselves.   The topography of Nal Sylvra features an archipelago, savanna, jungles and various other forests, as well as w giant white desert. This is where the Bone elves reside, former exiles, they have established themselves in the harsh landscape of the bone dust wastes. Every wood elf charged with a serious crime gets exiled to this forsaken place to attone with their flesh. Something quite literal as they will most likely be seen as just another source of food.

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