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Broluton's Smithy

Blacksmith Shop in Tellenor.   The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor's use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells.   Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.   Heavy Armor. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.   Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks.   Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.   Armor Name Cost Armor Class (AC) Strength Stealth Weight Light Armor Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex modifier - - 13 lb. Medium Armor Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb. Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb. Scale mail 50 gp 14 + Dex modifier (max 2) - Disadvantage 45 lb. Breastplate 400 gp 14 + Dex modifier (max 2) - - 20 lb. Half plate 750 gp 15 + Dex modifier (max 2) - Disadvantage 40 lb. Heavy Armor Ring mail 30 gp 14 - Disadvantage 40 lb. Chain mail 75 gp 16 Str 13 Disadvantage 55 lb. Splint 200 gp 17 Str 15 Disadvantage 60 lb. Plate 1,500 gp 18 Str 15 Disadvantage 65 lb. Shield Shield 10 gp +2 - - 6 lb.     Weapon Cost Damage Weight Properties Simple Melee Weapons Club 1 sp 1d4 bludgeoning 2 lb. Light Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60) Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120) Light hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) Mace 5 gp 1d6 bludgeoning 4 lb. - Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Sickle 1 gp 1d4 slashing 2 lb. Light Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) Simple Ranged Weapons Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60) Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Sling 1 sp 1d4 bludgeoning - Ammunition (range 30/120) Martial Melee Weapons Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Lance 10 gp 1d12 piercing 6 lb. Reach, special Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10) Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed Morningstar 15 gp 1d8 piercing 4 lb. - Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed Rapier 25 gp 1d8 piercing 2 lb. Finesse Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8) War pick 5 gp 1d8 piercing 2 lb. - Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10) Whip 2 gp 1d4 slashing 3 lb. Finesse, reach Martial Ranged Weapons Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15) Weapon Cost Damage Weight Properties Simple Melee Weapons Club 1 sp 1d4 bludgeoning 2 lb. Light Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60) Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120) Light hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) Mace 5 gp 1d6 bludgeoning 4 lb. - Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Sickle 1 gp 1d4 slashing 2 lb. Light Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) Simple Ranged Weapons Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60) Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Sling 1 sp 1d4 bludgeoning - Ammunition (range 30/120) Martial Melee Weapons Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Lance 10 gp 1d12 piercing 6 lb. Reach, special Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10) Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed Morningstar 15 gp 1d8 piercing 4 lb. - Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed Rapier 25 gp 1d8 piercing 2 lb. Finesse Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8) War pick 5 gp 1d8 piercing 2 lb. - Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10) Whip 2 gp 1d4 slashing 3 lb. Finesse, reach Martial Ranged Weapons Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15)

Purpose / Function

Weapon Cost Damage Weight Properties Simple Melee Weapons Club 1 sp 1d4 bludgeoning 2 lb. Light Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60) Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120) Light hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) Mace 5 gp 1d6 bludgeoning 4 lb. - Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Sickle 1 gp 1d4 slashing 2 lb. Light Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) Simple Ranged Weapons Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60) Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Sling 1 sp 1d4 bludgeoning - Ammunition (range 30/120) Martial Melee Weapons Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Lance 10 gp 1d12 piercing 6 lb. Reach, special Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10) Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed Morningstar 15 gp 1d8 piercing 4 lb. - Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed Rapier 25 gp 1d8 piercing 2 lb. Finesse Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8) War pick 5 gp 1d8 piercing 2 lb. - Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10) Whip 2 gp 1d4 slashing 3 lb. Finesse, reach Martial Ranged Weapons Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15)
Type
Craftsman, Blacksmith / Smithy
Parent Location
Characters in Location

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