Tourism for Villainy Report in Tales of Justice | World Anvil

Tourism for Villainy

General Summary

Knights Vigilant Adventure:
Tourism for Villainy

 
Extra! Extra! Read all about it!

Flying Carpet
Spotted
Over Harbor

 

Every paper had a version of the story, very seldom on the front page. A man-sized figure was definitely spotted on a flying carpet, travelling across a section of the Harbor between Staten Island and Brooklyn at approximately the same speed as a typical helicopter. Despite intensive hunts (and hefty rewards offered) for a clear image, the photos taken by many cameras in several locations came out distorted, either by the motion or by lousy lighting. Speculation as to its true nature ranges from "advertising stunt" to "new challenger scouting out the local heroes", with plenty of side forays into superstitious or aliens-from-outer-space origins.

Several authorities would really like to know what that was: the FAA, the Mayor's office, and LNN, to name a few. Is it a villain? Is it Tony frellin' Stark? Urgent inquiries have been forwarded to the Watchtower, and to less-official sources of metahuman information such as the Knight Thrasher Forums.


But the Knights Vigilant have other things on their plate. Tesla Coil has a prototype hoverboard for Moon Knight to try out. Statesman has gliding skills to practice. Sahara has the complex problem of watching where he's going while travelling through the ground.
An anonymous Hot Tip came in that a supervillain is Up To Something in Fort Washington Park!
 

 
Scene in progress: Sahara finally manages to force open the robot surrounding a hostage, using pure muscle.
The Superman theme plays.
Defeated: two larger-than-human robots with magnetic wave attacks.
Destroyed: the robots. About a third of the store. Moon Knight's health.
Saved: A child and a young college student.
 
  • Clue1: No puzzle parts. Hmm.
  • Clue2: The robots were programmed to target locations "P" and "F".
  • Clue3: Tesla's Spider has something to say about that which allows one to endure pain or adversity with courage.
  • Clue4: The villain's going to hire a valet to answer the phone from now on. The heroes hang up before he can monologue.
 
GM: And YOUR flying ass really isn't going to blend in {to the commercial underground roadways}
Trickshot, to Tesla: Transform into a truck!
Tesla: {speechless with the sheer power of NO}
Tesla Coil rendered momentarily speechless; "Tourism for Villainy", Friday, June 11th, 2010
--
Moon Knight: THAT's what you need to do
Tesla Coil: Take strange bat-shaped things that I don't know what they do?
— "Tourism for Villainy", Friday, June 11, 2010

Rewards Granted

Total reward: 86 Hero Points

 

In the first session, you guys explored the lighthouse, rescued the people trapped inside, gathered info and clues: 18 points apiece

 

Those clues led you to two possible locations: the Brooklyn Holistic Center, above Bulletproof Comics; and the Patience Variety Store, all on Nostrand Avenue in Brooklyn. At the former, you defeated three technologically enhanced (and driven a little more bonkers) mutants who referred to themselves in the collective, as "the ELECTRIC EEL". You saved several people who were in danger of being killed, deliberately or through carelessness, or else of being experiments themselves. (15 points each) Then, at the Patience Variety Store, you fought two super-powerful robots that held hostages against your full strength inside them (another 15 points each) and collected some clues, including more puzzle pieces and some data inside the control centers of the robots.

 

Which were, of course, meant to be a trap for you. Moon Knight gets 18 points for singlehandedly wiping out the entire next session in the GM's notes. And then you started infiltrating his plan, in the time he expected you to be kept busy while he got his things into place!

 

The following segment was originally planned to be the big fight with the "magically appearing" nine combat robots, as The Genie laughingly vanished. I had scored that fight as Superior (villains are expected to win in 3 to 5 phases, heroes have some chance of escaping) because you guys had the heavily crowded public to protect and would be outnumbered more than 2 to 1; by sabotaging the assembly process, you won that fight without having half of it, and you did it with human combatants present on top of the combat robots. I think you more than deserve the 38 points I'd scheduled!

 
 

You had a chance at a supremely hard clue -- the villain was making one set of clues entirely too obscure, so he could point back at the end and claim that he'd left the heroes all the necessary pieces to figure out his three themes but that the heroes were simply too stupid; he didn't want to take a chance on having to actually admit that the heroes had figured him out, hence the very hard chance of finding that particular clue. Basically, you guys would've had to started comparing the whole villainous setup at the Holistic Center to the whole villainous setup at the ethnic grocery store: one attack was strongly electric and the other attack was magnetic, one attack used three attackers and the other attack used two stronger attackers, the first setup was put in place after robbing the Holistic Center of its items meant to influence the natural human magnetic field {VERY hard to figure out, since the employees didn't know it yet!} and the second setup was put in place after robbing the grocery store of a major electric device {the office computer, used by the villain afterward to manage his materials purchases for the Daeva Robots manufacturing}. The clue set was there in case you guys were having a moment of sheer genius, but it wasn't the sort of thing that could be discovered by a die roll and it wasn't critical to the flow of the story arc, and anyway he never finished it because first you nipped his "turn the heroes' own devices against them" plan in the bud, and then you absolutely trashed him before he could even go use the Daeva Robots at Remember This Remember That Magnets, at 1501 Broadway.

 

So now he's trying to convince everybody in monologuing range that you all got LUCKY, that's all, you didn't actually OUTTHINK him, hell you didn't even NOTICE HIS BRILLIANT CLUE STRUCTURE!.... oh, yeah. He'll be back for a Round 2 eventually! He absolutely has to prove that the Knights Vigilant aren't worthy of him!

 

Well, first he has to get himself deported back to Canada, and then he'll probably have to break out of a superprison up there, and then he'll need to put together a better plan. This could take him a little while.

Report Date
16 Apr 2014
Primary Location

Comments

Please Login in order to comment!