Monsters Species in Starstruck | World Anvil

Monsters

When magic builds up in an environment past what its made to handle, things begin to mutate. Animals are no exception. The mutation can happen in a night or over several generations, but once enough magic is flooded into a creatures system, a monster is born.   However, most people only consider aggressive or dangerous creatures monsters, and leave out magical creatures that bring no harm. Magically speaking, there is no true difference between friendly and unfriendly monsters, but the two are separated nonetheless.

Basic Information

Dietary Needs and Habits

All monsters are reliant on the presence of magic to some extent. As a result of the mutation, the monster's system is converted to process the excess magic. Its theorized that the violent nature of monsters is due to the lack of magic in their environment, and the monster needing to supplement the lack via the closest magic-rich prey: humans.

Outside of this magic-rich diet, monsters can eat anything and everything depending on what creature they evolved from, and what sort of mutations they received. Even solid metal isn't out of the question.

Biological Cycle

The transformation of into a monster depends on several factors: endurance of the animal, size, and amount of ambient magic. A sick or dying animal will have no resistance to the magic whatsoever, and will transform quickly. The resulting monster will be weak due to how little magic is present in their body, but the turn around time is fast enough that this can still be a threat. A healthy animal can stay in a certain level of ambient magic indefinitely with no threat, and depending on how successful further generations are, not even their children will transform. Young children, then, are weak enough, and the magic can easily take effect. However, their bodies are too weak, and generally die from Mana Poisoning rather than mutate.

Size is a further limitation, the more mass the magic has to cover, the harder it is to affect the animal. Most magic can only affect small to medium sized creatures, and a large animal, like a horse will be able to live without any issues. Magical disasters are thus traditionally classified by the largest monster present.

Finally, the amount of magic present will decide all else. Average or slightly elevated ambient magic will affect only the weakest and small animals, and the effect grows equivalently as more magic is poured in. With enough magic, magic achieve almost any effect, up to including producing monsters from nothing but magic.

The exception to this rule is anything with magic already present in their system. If a magic circulatory system is already present, then the excess magic will be cycled through it instead. If enough magic is present to overwhelm it, interesting things happen. Not enjoyable or predictable things, but interesting ones at least. The exact effect is currently under research by the Yiselxà Academia.

Additional Information

Uses, Products & Exploitation

Monsters are the source of almost half of the resources used in enchanting and alchemy. Bones, poisons, scales, leather, if something can be harvested from a monster, someone is going to try and use it somehow.

Geographic Origin and Distribution

Monsters can be found all throughout the Yatràpà Continent, but are concentrated in areas of higher ambient magic like the Mau̯humel Archipelago, or the Wastelands. The Wastelands are the source of 50-70 percent of all monsters on the continent. Border patrols have brought the numbers down in recent centuries, but many slip in every year.

Local terms

leshufe /leʃufɛ/
From the old Rubefiàn word for
monsters, the origin for this term is obvious.

deduche /ˈdɛdʊˈt͡ʃɛː/
From the Ivi word for
magic and the root word for birth, chegi /ˈt͡ʃɛːgɪ/. Together the term roughly means magicborn.

kwuchiri auyoil /kwutˈʃiri auʎoil/
A formal phrase in Minyi meaning
void's cursed.

vi /viː/
Informal Minyi term for
monster.
Mana Poisoning
Condition | Jan 4, 2020

Dangerous intake of magic

Wastelands
Geographic Location | May 14, 2019

The unexplored west coast


Comments

Please Login in order to comment!
Oct 19, 2018 17:17

I like that there's a sort of contextual device on the same kind of creatures. Both a docile and a dangerous critter are made the same, but only the dangerous one is considered a monster :)  

Its theorized that the violent nature of monsters is due to the lack of magic in their environment, and the monster needing to supplement the lack via the closest magic-rich prey: humans.
  Can an environment be rich enough in magic to cause mutations, but not enough to make sure they are fed? Do monsters hunt each other? (Seem like a closer prey than humans)  
Magical disasters are thus traditionally classified by the largest monster present.
  This is a really cool thing. It reminds me of the threat classifications from OPM; Dragon, DEmon, Tiger, etc. Do they have any typical classifications they refer back to or do they look at whatever comes out and go with that?  
With enough magic, magic achieve almost any effect, up to including producing monsters from nothing but magic.
  Do these creatures of pure magic still need to hunt others or can they just hang around where they are "born" and feed on that? Are there parasitic types?  
If enough magic is present to overwhelm it, interesting things happen.
  This would be an *awesome* place to insert some sort of crazy image :D  
Bones, poisons, scales, leather, if something can be harvested from a monster, someone is going to try and use it somehow,
  Including armor and weapons? (also, there's a comma on the end there instead of a period :) )  
The Wastelands are, in fact, the source of 50-70 percent of all monsters on the continent.
  This'd probably read smoother if you got rid of the ", in fact,". :)   Overall, really cool idea!


Creator of Araea, Megacorpolis, and many others.
Oct 19, 2018 22:24 by Mint

I like that there's a sort of contextual device on the same kind of creatures. Both a docile and a dangerous critter are made the same, but only the dangerous one is considered a monster :)

Yes! Its a thought process that I can easily see happening. Plus, if you consider every magical creature a monster where does the line end?
Can an environment be rich enough in magic to cause mutations, but not enough to make sure they are fed? Do monsters hunt each other? (Seem like a closer prey than humans)

That depends on what it is we're dealing with. An environment can turn maybe a few small birds into monsters, and with that expend most of the magical field. After that the monsters would have to fend for themselves, and yes, probably hunt each other.
On the other hand, if large creatures like I dunno, a bear, were mutated, there was probably enough magic to for them feed off afterwards. Its context specific.
And yeah, monsters can hunt each other, but once the others are gone, what do they do next?
This is a really cool thing. It reminds me of the threat classifications from OPM; Dragon, DEmon, Tiger, etc. Do they have any typical classifications they refer back to or do they look at whatever comes out and go with that?

Thank you! I hadn't thought of that, but now that you mention it, it really is similar to OPM's. I don't have any 'official' classification just yet, but once I get a better sense of what monsters exist I'd like to make some.
Do these creatures of pure magic still need to hunt others or can they just hang around where they are "born" and feed on that? Are there parasitic types?

If there's enough magic for them to born of just that, then unsurprisingly, there's plenty for them to feed on. However, there's no telling what kind of personality that sort of monster will have so they might hunt anyways.
And there probably are a few parasitic types out there. I haven't written about any, but they exist for sure.
This would be an *awesome* place to insert some sort of crazy image :D

Definitely on the list of illustrations needed for this article.
Including armor and weapons? (also, there's a comma on the end there instead of a period :) )

Yup! Enchanting weapons and armor is a bit of a lost art nowadays, but magical materials make it a lot easier.
Thank you for pointing out those two mistakes! And thank you for favoriting my article!!

Oct 20, 2018 19:47 by artificial_infinity

Great article! I like the idea of monsters being a result of forced evolution from magic, it's an interesting take that I havn't seen before. I like the detail you've put into how the animals transform. I have a few questions: does every animal have a corresponding monster that they will turn into or is it random? And is it possible for a human to be affected by magic and turn into a monster?

Oct 20, 2018 20:43 by Mint

Thank you! It makes a bit more sense than just monsters appearing out of nowhere, that's for sure.
The type of monster an animal turns into is a mix of both: a polar bear will still be more like a bear, than say, a duck. But the kind of monster beyond that, if it grows larger or gets fire breath or something, that's random. And its technically possible but very unlikely. Having magic acts as almost an 'immune system' against those sorts of transformations. A child whose magic hasn't fully developed or someone with very little magic might transform, but that's more the land of in-universe horror stories.

Oct 23, 2018 03:03 by Elijah Talbot

This article is well done, it reminds me of the affects of radiation in the fallout games. But i'm confused with this statement. "Monsters are the source of almost half of the resources used in enchanting and alchemy. Bones, poisons, scales, leather." What makes their material better then normal animals? By reading this it sounds like magic acts similar to radiation, except you mutate. So does that mean a monster emits magical energy? If so is it toxic to handle?

Oct 23, 2018 03:19 by Mint

Thank you! It is inspired by the effects of radiation, though magic is less likely to cause death, most of time.
What I meant is that the magic reinforces the natural materials. The magic lingers, though given that a lot is 'spent' in the process of conversion, its only a bit. What magic thats left gives it special properties, and is at the least enough to turn a fang, for example, into something sharper than a good dagger. Monsters can be both a problem and a solution to some people because of that.
More on topic, I think a monster would only be dangerous from its magic alone in some of the more extreme areas of the Wastelands. A truly immense amount of magic would have to be present to make the monsters inherently dangerous in that way. And at that point the environment itself is already too horrible for people to enter without anyways.