The Council Organization in Solaris | World Anvil
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The Council

"The Council, leaders of the Great Migration, warriors of the Great War, govern the fate of the people. Our Souls are connected to the All-Father and Mother, to our Sol and Lune. In half, we cut the island, and each of us will reign the part of which we are attuned. In time, we will be able to twist this treacherous land into something greater than our ancestral home."
---The Lithocracy Handbook, penned by the Legendary Hero Zimraka

Structure

The Council's hierarchy is as old as the day the ancestral Daemon landed on Typhon's Teeth. There is one leader, or Lith, for every Domain, of which there are thirteen. Directly underneath the Lith are the Kimcharin, the Lith's top Si'rin in their military ranks. Beneath the Kimcharin, but not under control of them, are the Lith's apothecary and housecarl, which sometimes are in attendance during Council meetings, but not always.

The Lith typically ends up having a Child, which will be deemed the Prince, or Lithmidi ["little Lith"]. They do not usually hold any political sway, but they are taught all that they must know in order to become great leaders. If the Lith is incapable of answering to Their post, the Prince takes Their place alongside the housecarl.

Culture

The Council is the main element of tradition that the Daemon have. As such, its policies are ancient, and are oppressive to The Daemon Peoples, largely The To'rin and The Im'pe, who sit in the bottom Castes. Nevertheless, a majority of Kin'ra, and a significant amount of Si'rin, still hold great pride in it, despite its flaws. No matter the Daemon, The Council garners great respect, as the island has yet to be invaded by foreign races.

The core beliefs of The Council is to uphold tradition, and to some Lith, this extends to The People that they govern over. All ceremonies and festivals are run-- and funded-- by The Council, to perpetuate the practices of Daemonic culture. When such an event involves only a few Domains, the Lith in charge of those Domains will be present, as well as Their Kimcharin, Children, and sometimes even Their housecarl.

Public Agenda

Since the Daemon lost their ancestral lands over a milennia ago, they remain guarded, generally untrusting the Veremon and believing that most, if not all, sentient races were lost during The Great War. The Council, and the Lith, are motivated by this need to protect their land. Below are their main goals:

  1. To protect the people: all Beacons should stay lit, and have perimeter patrols at all times.
  2. To guide the people: ensure that tradition is upheld, and that every Daemon is fit and healthy.
  3. To keep order: retain the structures of the Castes, and ensure that each Daemon is following law.
  4. To keep outsiders away: a non-Daemon must earn the trust of all reigning Lith, and help Daemonkind.
This latter goal is slowly being phased out, as the Daemonic youth are disseminating the idea that humans are far more open-minded now, and that other sentient races still exist in The Forgotten Lands. With the human prejudices being chipped away, the human-like subraces of the negative Castes will finally be given no official scrutiny, and be treated equal to the other Daemon subraces.

Assets

The assets that The Council has available are the entire Upper Castes (which are each governed by a Lith), The Council District, and the Daemonic currency known as the Shard. The Council District covers the Pit of the Beast, Typhon's Caldera, and the illuminated steps that lead up to the District.

The Upper Caste houses a slew of political and military buildings, as well as the Lith Domicile at the very top. In the Lith's Domicile, They have access to troops, servants, a column of the protective barrier known as the Family Beacon. This Beacon is the energy source for all of the buildings in that Domain.

The Shard, interestingly enough, isn't "representative" money: instead, it is a direct source of money, and the basis of all wealth in Typhon's Teeth. Each Shard came from a crystalized piece of Ziel that was found floating in Typhon's Caldera after The Great Drake escaped from Typhon's Teeth. All Shards are legally required to come from a bank located in The Council District, which is why panning Typhon's Caldera is illegal without a proper permit.

History

When The Council was initially established, what would become the leaders of the Isle of Tenebris [the former name of Typhon's Teeth] were the Daemonic People's military leaders and their respondents. As the Daemon of the past had certain elemental Affinities, just like the Daemon of the current day, there were two Daemon per element, plus the fearless, near-immortal warrior Zimraka.

It is important to note this, as Lith of the current day take the name of these Daemon, known as the Origin-Name Lith. The Council being heavily-run by The Kin'ra, both in the past and present, is not a coincidence: Kin'ra were the main footsoldiers of the Great War, due to their strong elemental affinity and their ability to take blows that would otherwise maim or seriously injure the other Daemon subraces.

There are rumors that The Council may be disbanded by the next generation, for a new Council that dissolves away all prejudice: it is speculated that it would grant the Daemonic Peoples power over the Lith's actions, the island's infrastructure, and even the induction of future Lith to this new Council.

Demography and Population

As there are 13 Lith, each Lith has control over a specific domain. There are 12 Elemental Domains [a West and East version], and a central border Domain dictated as "The Council".   In each Domain, those who live within are often attuned to the element associated with the area, and those who aren’t are either servants for the higher castes or elites visiting other elites. Island separation in this manner helps protect the areas from Ziel-induced catastrophes.   Bakke is associated with the terrain, and is given the word Boz. Boze Dust, Bozem Dospi.
Elektrik is associated with the sky, and is given the word Kim. Kimo Dust, Kimeno Dospi.
Voda is associated with the waters, and is given the word Ven. Veda Dust, Vedra Dospi.
Pyre is associated with fire and heat, and is given the word Fol. Fola Dust, Folgra Dospi.
Eise is associated with ice and cold, and is given the word Les. Lesi Dust, Legos Dospi.
Yad is associated with fauna and flora, and is given the word Pri. Prisi Dust, Pritos Dospi.   Location separation: Fol > Ven > Kim > Boz > Pri > Les < Pri < Boz < Kim < Ven < Fol   Each section has a Vault on its Eastern and Western side, from southern Fol to northern Les. These Vaults are detailed by art made by Ancient Daemon and, as per tradition, inspires the design of top-caste buildings. Another interesting distinction is that the border regions of strips, despite the fear of Ziel-induced catastrophes, aren’t true physical borders.   The border thickness is dictated by the relations between the Lith that share that zone. If they have good relations, like the Ven and Fol Lith, it stretches a few blocks from the invisible border edge. If their relations are hazy, like Les and Pri, then the border is but a few colored lines.

"Abin Kalum Zilus."

Founding Date
520 AH
Type
Geopolitical, City council
Alternative Names
The Lithocracy
Leader Title
Currency
Shard
Judicial Body
Executive Body
Official Languages
Related Professions
Notable Members
Related Ethnicities

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