Mergance has several forms of magic that power the world. Whoever you are, there is a sect of magic for you, whether you prefer small cantrips that you can use on the fly, pre-planning with potions, casting intricate spells from your personal spellbook, or even creating tomes so the magically-inept can cast their own.
There are several schools of magic, each having their own sub-sects.
Elemental
Energeia
Bending
Exchange
Transference
Swap
Mutation
Transmutation
Evocation
Enchantment
Alteration
Summoning
Realmhopping
Healing
Mending
Connection
Necromancy
Soul
Illusion
Sensus
Ampis
Emotim
Dis/Connect
Quantum
Chronomancy
Spacial
Potenta
Ritual
Witchcraft
Totemic
Astrology
Eldar
Runia
Scrollcrafting
Fleshbound
Spellweaving