Classes
Barbarian
- Primitive barbarians exist but only among the Ashii, O'lykii, Sargath, Tusari and Xodan peoples.
- Batleragers are exclusive to the Khol and the Shkarn.
Bard
- No Changes
Bloodhunter
- All Bloodhunters have been trained as members by the Crimson Brand. They are the only ones who posses the secrets to training Bloodhunters.
Cleric
- Clerics must choose what church or god they serve. Most Clerics belong to one of the priesthood listed under Religions but not all, some instead choose to serve as a lay priest serving their god but not as a member of one of the churches. If you choose to not be a member of a specific religion's church and instead choose to be a lay priest you do not gain any of the benefits from or access to that priesthood that members of that church would but are also not subject to that churches restrictions.
Druid
- Most Druids are members of the Meini Hiron where they gain their powers; Some may choose a specific elemental or nature spirit to serve. Druids must choose who they serve and who grants them their gifts when they are created.
Fighter
- The Eldritch Knight Archetype is only taught and practiced by the Blue Winds School.
Monk
- Way of the Sun Soul Monks are only available to members of the priesthood of Order of the Immaculate Light
- Way of the Four Element Monks are only available to the members of the priesthood of yyyy
- Way of the Kensei Monks are only available to the members of the priesthood of Order of the Silver Gauntlet.
Paladin
- Paladins must choose from among the churches listed here under Religions or a specific deity to follow. If you choose to not be a member of a god's main church you do not gain any of the benefits that members of that church would but are also not subject to that churches restrictions.
Ranger
- Most Rangers are members of the Meini Hiron and that is where they gain their magic although some choose a specific elemental or nature spirit to serve. Rangers must choose who they serve and who grants them their gifts when they are created.
- Use the revised Beast Master Concave.
Rogue
- When a rogue is created they must choose whether they are part of the appropriate thieves guild, freelance or a member of another underworld organization. Being a member of a guild or other organization usually has some benefits but also has certain downsides while being freelance means you are free of such restrictions they are often not looked kindly upon by those who control an area's underworld.
Sorcerer
- Wild Magic sorcerers must roll to see if they have a wild surge each time they cast a spell of 1st level or higher. The chance that a Wild Magic Sorcerer has a wild surge is determined by subtracting (or adding if negative) the sorcerer's wisdom modifier from the spell level and dividing by two and rounding down (to a minimum of 1). The character then rolls a D20 an if they roll above that number the spell works as normal but if they roll that number or below they loose control of their magic and suffer a wild surge and must roll on the Wild Surge Table to determine the effects of the spell casting. For example a Wild Magic Sorcerer casting a level 4 spell that has a wisdom modifier of -1 would have a wild surge on a D20 roll of 1 or 2 (4+1 = 5 / 2 = 2). Note: Tides of Chaos only recharges if the Wild Mage has to roll on the wild surge table.
Warlock
- Only warlocks who serve Alma’Bor’Soen, Mórrígan or Yastriel are accepted as normal among normal society and even then most are still wary of them and the bargains they have made for their power. Any warlock serving another patron is typically viewed with fear and distrust even in the most civilized of societies.
- Warlocks may choose any patron type they wish but if they wish a patron other then those provided they must create the patron. Current patrons are listed under Religions.Warlocks must create the details of their pact with their patron, what they have promised for their power.
Wizard
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