Psion - Weird Wastelands
There are those who shake the ground with might or magic, and then there are those who use pure will to redirect the ever-present vibrations of reality itself. Psions are those adventurers, individuals who have seen beyond the curtain and tap the mysteries therein.
Unlocked By Cataclysm
The apocalypse cleared the plane of chattering minds, allowing those with sensitive perceptions to hear the beckoning of this new psionic force. When the weave reset, the cities fell from the skies, and the Gods left the plane, more and more such individuals are beginning to listen to the call. Such a potent new power represents a new step for those struggling to survive in the new post-apocalyptic landscape, but it also invites the attention of warlords and profiteers who wish to exploit it. No matter the motivation, a newly discovered Psion is always a hot commodity, and many do well to hide their talents from strangers.
Disciplined Masters
While the talent for psionic power is born rather than made, mastering such power requires arduous training. Untrained psions are likely to destroy themselves and everyone around them if their power goes unchecked, so many cloister themselves in desolate corners of the wastes to master their minds. Such psions live the lives of sages, secluding themselves from the noise of the world to focus their will inward. Only rigid meditation and mental control allow a psion to safely assess their full potential. Psionic power is the pure expression of internal willpower to affect the external environment.
Becoming a Psion
As a Level 1 Character
- Gain all the traits in the Core Psion Traits table.
- Gain the Psion's level 1 features, which are listed in the Warlock Features table
As a Multiclass Character
- Gain the following traits from the Core Warlock Traits table: Hit Point Die, proficiency with Light armor and simple weapons
- Gain the Psion's level 1 features, which are listed in the Psion Features table
Psion Class Features
As a Psion, you gain the following class features when you reach the specified Psion levels. These features are listed in the Psion Features table.
Level 1: Psionic Power
Your innate psionic potential grants you the ability to manifest psionic effects through the prodigious power of your mind. Psionic effects are strange, supernatural manifestations that take various forms, as detailed in the following benefits.
Focus
Some Psionic powers require you to maintain focus in order to keep their effects active. If you lose focus, the power is no longer active.
The description of each power denotes whether it must be maintained with focus and how long you can focus on it. You can end focus at any time (no action requires). Here are some ways you can lose focus on a psionic power:
- You can't focus on two powers at once. You lose focus on a power if you activate another power that requires focus. you cannot maintain focus and concentration simultaneously.
- Whenever you take damage while you are focusing on a power, you must attempted a Constitution saving throw, maintaining focus on a success. The DC equals 10 or half the damage you take, whichever is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you attempt a separate saving throw for each source of damage.
- You lose focus on a power if you are Incapacitated or if you die.
The GM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, might requires you to attempt a DC 10 Constitution saving throw to maintain focus on an ongoing power.
Power Points
The psion table shows how many power points you have in order to manifest your psionic powers. Your class features and disciplines detail the number of power points you must expend to produce certain effects. You regain all your expended power points when you finish a long rest.
Zone of Influence
The farther something is away from you, the more difficult it is to manipulate with your psionic power. Any psionic effect you produce has a range, called your zone of influence, which is determined by your level as detailed in the Zone of Influence column of your class progression table. When you manifest a psionic effect, you cannot target or affect anything outside of range. If a target with an ongoing psionic effect leaves this area, the effect immediately ends.
Psionic Ability
Intelligence is your spellcasting ability for your psionic effects, which represents the mental prowess required to invoke psionic energy. You use your Intelligence whenever a power or feature refers to your psionic ability. Additionally, you use your Intelligence modifier when setting the saving throw DC for a psionic effect you manifest and when making an attack roll with one, as follows:
Psionic save DC = 8 + your proficiency bonus + your Intelligence modifier
Psionic attack modifier = your proficiency bonus + your Intelligence modifier
Level 1: Psionic Discipline
You may select one discipline from the “Psionic Disciplines” section and gain a single advancement in that discipline. As you level up as a psion, you gain the ability to put ranks into new disciplines or continue to improve your skills in a discipline you already know by increasing its rank, as detailed in the Discipline Advancement column of your class progression table. Each ability granted by a discipline can be enhanced by expending power points. While using one of these abilities, you can never expend more power points in a single instance than you have ranks in its associated discipline.
For example, at 1st level, you may put a single rank into the Telekinesis discipline, but when you reach 3rd level, you may choose to either increase the Telekinesis discipline’s rank by one or put a rank into a different discipline. You may focus only on one power at a time (as if concentrating on a spell). The specific durations for each power are detailed in its associated discipline.
Discipline Masteries
Reaching the maximum rank in a psionic discipline is an achievement few psions in the wastelands realize, but those who do truly are masters. The mastery ability options for each discipline represent the final insights a psion can achieve should they strive this far. Upon reaching five ranks in a discipline, the psion has access to the masteries detailed at the end of that discipline’s description.
Level 1: Psionic Recovery
You have learned to regain some of your psionic energy through meditation. Once per day, when you finish a short rest, you can recover a number of spent power points equal to your total number of discipline advancements.
Level 2: Mental Modality
Your powers have solidified into a particular mental routine known as a modality. Choose one of the following: Structured Mind, Emotional Conduit, or Strategist Psion, detailed at the end of the class description. Your modality grants you features at 2nd level, and again at 6th, 14th, and 18th level.
Level 4: Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level you can gain the Ability Score Improvement feat or another Feat of your choice for which you qualify.
Level 10: Improved Psionic Recovery
Your experience with meditation and the use of different disciplines has limbered your mental faculties to the point you can recover power points multiple times a day. As a bonus action, you can recover power points equal to your total number of disciplines known. Once you use this feature, you can’t use it again until you finish a short or long rest.
Level 20: Burn Bright
Your journey has been leading here all along. You have mastered discipline after discipline to understand your effect on the world. Now you have achieved true balance of mind and body, for they are one and the same, and your power has expanded beyond what you previously knew.
You can use your action to enter a conscious meditative trance that lasts for 1 minute. For the duration, you are a conduit of pure will with the following benefits:
- If you have at least one rank in a discipline, you may spend power points as if you have reached maximum rank in that discipline. This feature does not give you access to the mastery feature of that discipline.
- You are immune to force and psychic damage.
- As a bonus action, you may sacrifice a number of Hit Dice up to your Intelligence modifier. For each Hit Die sacrificed, you recover 1 power point.
- If you have no Hit Dice to spend, as a last resort you can take on levels of exhaustion to regain power points. As a bonus action, you can choose to gain one level of exhaustion and recover 3 power points.
Once you use this ability, you may not do so again until you've finished a long rest.
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