Emotional Conduit
Psions who realize their mental modality as an Emotional Conduit know their manifestation of power is chaotic and harmful to the surrounding area, but this is how they prefer things. They let the hate flow through them without hesitation and damn anyone who stands in the way. Anger isn’t the only emotional path, however—it’s just the easiest.
Emotional Conduits usually have some pain that drives them to adventure. Whether to avenge or forget, the journey still must be traveled. Some psions stand up for those who cannot protect themselves, while others oppress people with their abilities in a mad scramble for power and control. The latter cannot remain low key for long and usually draw the attention of the former.
Emotional Conduits usually have a flair for dress, even in the wastelands. Subtlety is not a strong suit for these psions, especially when suits are involved. They are all in fashion—as much as fashion can be crafted in the wastelands, at least.
Emotional Conduit Features
Psion Level | Feature |
---|---|
2nd | Fluttering Control, Well of Emotion |
6th | Radiate Pain |
14th | Self-regulation |
18th | Overwhelm |
Level 2: Fluttering Control
Your emotions can get the better of you. Sometimes rest helps, though sometimes it does not. Your zone of influence fluctuates in tandem with your emotions.
Roll 1d4 at the end of a long rest and apply the following adjustment to your zone of influence based on the result:
- 10 feet
- No change
- +10 feet
- +20 feet
These changes are not cumulative and are always based on the default zone of influence for your level.
At 10th level, you may roll twice and pick either result.
Level 2: Well of Emotion
Your emotions fuel your psionics to greater and more intense outcomes with rage, love, or hate.
When you affect a creature with a psionic effect, you can choose to deal 1d4 psychic damage per power point spent on the triggering effect, up to your Intelligence modifier to the creature, even if the effect does not initially deal damage.
Well of Emotion Optional Rule
At the GM’s discretion, the type of damage you deal with your Well of Emotion feature depends on your current emotional state at the time. You may choose one damage type from the following list based on your character’s emotions or, to play up the chaotic nature of your power, you may roll for your damage type each time you roll for initiative. (This optional rule can apply to your Radiate Pain feature as well.)
d6 | Damage Type | Associated Emotions |
---|---|---|
1 | Fire | Anger, love |
2 | Cold | Cool, callous |
3 | Lightning | Acrid, ecstatic |
4 | Radiant | Self-righteous, jubilant |
5 | Necrotic | Miserable, sardonic |
6 | Force | Vivacious, confident |
Level 6: Radiate Pain
Your swirling emotions pool up and spill out when you are attacked. Whenever you take damage, you may use your reaction to cause a 10-footradius burst of energy centered on you. Each creature in the area must attempt a Dexterity saving throw, taking 1d4 psychic damage on a failure, or half as much damage on a success.
You can spend power points to increase the damage by 1d4 per power point spent. You may spend a number of power points in this manner up to your Intelligence modifier.
Level 14: Self-Regulation
You learn to regulate your emotions to greater effect.
Your Radiate Pain damage die becomes a d6. Additionally, when you use Radiate Pain, you may either choose which creatures in range suffer the damage or, after the damage is dealt, you may use your reaction to move up to 10 feet (this movement does not provoke opportunity attacks).
Level 18: Overwhelm
Your emotions can seem like too much to others, but they are under your control.
If you miss when making a psionic attack against a creature or a creature succeeds on a saving throw against one of your psionic effects, you can choose to deal psychic damage to the creature equal to your Intelligence modifier.
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