Telekinesis Discipline

This discipline allows you to manifest your will as physical force. You can move creatures and objects with a strength far beyond the limitations of your physical form.

Manipulate

Focus, 1 Minute

You gain the ability to move or manipulate objects by exerting your psionic power. As an action, you can exert your will on one object you can see within your zone of influence. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond your zone of influence. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or container, stowing or retrieving an item from an open container, or pouring the contents from a vial. You may also make attacks with a melee weapon being moved in this way. Determine the attack as if you were in the object’s place wielding the weapon, but use your Intelligence ability modifier to determine whether you hit and the amount of damage you deal.

While you maintain focus on this power, you can use an action each round to move the object up to 30 feet in any direction. If you do not use an action to move the object, it remains where you last moved it. This power remains active for 1 minute, until you lose focus, or until you decide to end its effects. The power also ends if another creature takes control of the object. A creature may attempt to take control of the object by using their action to attempt a Strength ability check versus your psionic save DC, gaining control of the object on a success.

You can move an object that weighs up to 30 pounds in this manner. As part of the action used to control the object, you can choose to spend power points to increase the amount of weight you can manipulate, as shown on the Manipulate Weight table.

Manipulate Weight
Points SpentMaximum Weight
030 lbs.
1100 lbs.
21,000 lbs.
32,000 lbs.
45,000 lbs.
510,000 lbs.

At Higher Ranks. When you spend at least 3 power points to use Manipulate in this way, you can attempt to move a Huge or smaller creature. An unwilling creature that succeeds on a Strength saving throw versus your psionic save DC is unaffected. Even while affecting a creature, you are still bound by the weight limits outlined on the Manipulate Weight table.

Psychic Crush

As an action, you unleash your psionic power to crush something with your telekinesis. Make a psionic attack against a creature or object of your choice that you can see within your zone of influence. On a successful hit, the target takes 1d10 bludgeoning damage. When you hit with this attack, you can spend power points to increase this damage by 1d10 per point spent.

Your base damage for this effect increases by 1d10 at rank three (2d10) and rank five (3d10).

Telekinetic Hurl

As an action, you may attempt to hurl a Large or smaller creature or object of your choice within your zone of influence. If the target is a creature, it must succeed on a Strength saving throw versus your psionic save DC or be thrown up to 10 feet in a straight line in a direction of your choice and fall prone. When you hurl a target in this manner, you may increase the distance it is hurled by expending power points. The distance increases by 20 feet per power point spent.

To hurl an object within your sphere of influence at a target, make a ranged attack roll using your psionic attack modifier. On a success, you hurl the object 10 feet in a straight line in a direction of your choice. When you hurl an object in this manner, you may increase the distance it is hurled by expending power points. The distance increases by 20 feet per power point spent. On a success, the target takes 1d6 damage per 10 feet of distance the object moves.

Your base distance for this effect increases by 10 feet at rank three (20 feet) and rank five (30 feet).

Telekinesis Mastery

The world around you is always at hand, and your continued growth in this discipline unlocks new ways to manipulate the world—for better or for worse.

Enhanced Manipulate

You may now use an action to attempt to affect an object being held by another creature with this psionic effect. The target holding the object must attempt a Strength saving throw, retaining control of the object on a success. On a failure, you may manipulate the object according to the requirements of the psionic effect. A creature may attempt to take control of the object by using their action, gaining control of the object on a successful Strength ability check versus your psionic save DC.

In addition, you may affect a second object or creature with Manipulate. Each affected creature must make its own saving throw against the effect. The total combined weight of both creatures must not exceed the weight limit listed in the Manipulate Weight table.


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