Caesia Thiir and Erinion make contact and devolve into wars for a hundred years, primarily through proxies and incredibly powerful wielders of magic playing chess, not armies marching.
Caesia Thiir and Erinion make contact and devolve into wars for a hundred years, primarily through proxies and incredibly powerful wielders of magic playing chess, not armies marching.
Founding of the Erini colony of Alcorin, following the end of the Invocation Wars and the alliance between Erinion and Caesia Thiir. This colony primarily forges Obsidian Galena from the Rift of the Uncrowned, but later becomes a far-flung resort-isle.
a.k.a. The Invasions.
All over Sartova, dimensions find purchase within eachother both physically, and areas between become cosmically unsafe. Things physical might become thoughts and disappear just as quickly. Dreams become reality in other worlds. Impure things and failures and falsehoods shift and warp into minds and holy wars of angelic wars and mortal home alike.
The world finds Disaster, as all worlds overlap.
Attempting to usurp the spirits of the land and directly control the bones of the earth. Even the Oubliette may not save them, and they are destroyed by their own sins.
Supernatural fires, black winged creatures made of each viewer's personal nightmares, shadows that tear from throats, and portals to hellish realms unknown--and many more terrible calamities--destroy Erinion
All factions of the west and northern world convene at the forever-neutral Qa'tor. Leaders of the Conservatory and City-States, as well as the Imperial Alliance, all meet with their counterparts in Tarakon, Elysia 恵 幸, and Cospia. The war becomes a global split, as all major factions take sides, or are forced to. Offers are made, battle lines drawn, alliances offered.