Gal-Aralu
Gal-Aralu, known also as The Jewel of the West, or simply The Jewel. It is a major commercial center which connects the populous realms of The Middle Kingdoms to the untamed wilderness of the Western Lands.
The city is divided into three rows of elevation, which can be sealed off from each other in the event of invasion or unrest.
The Palace Grounds
The Tribune's Seat and its vergants gardens are located here. It is a highly guarded district, and entrance into the palace grounds is usually by invite only.
Patrician's Ward
Home to the three Great Houses and the lower nobility of Gal-Aralu.
The Arcanum Spire
A center of magical learning and research, where enrollment is a privilege usually reserved to the children of nobility.
The Necropolis
This area houses the great mausoleum known as Martyrhome. The resting place of previous Tribunes and the mausoleums of the Great Houses of the city are also located here.
Greencourt
Only the wealthiest merchants and officials live here. Surrounded by affluence and located next to the Tribune's palace, Greencourt is as close as you can get to the nobility without a landed title for yourself.
Shrineside
Shrineside is a peaceful neighbourhood tucked beside the City Hall and the Necropolis. It is a highly desired area to live in, as it is tucked away from the arterial roads of the city.
Southwall
Wedged between the busy Grand Market and the port of the city, Its location between two critical centers of commerce means that the city guard are never far away. Southwall sees a high amount of traffic - for good and bad.
Axewall
Axewall is the major residential district of the city, home to most of its laborers and craftsmen. It is wedged between the safety of Patrician's Ward and Jewel's Keep, but the neighbourhoods which rest in the shadow of the western wall are considered restless by some. The main boulevard of the city runs though Axewall, from the main gate to the Grand Market.
The Port
Provides work and services to the sailors which make their stop in the city. It sits in the shadow of Jewel's Keep, and it is well-trafficked by guards, who keep relative order in place.
The Gutter
The rough side of town, many of its houses are little more than glorified sheds. It is the forgotten, crime-ridden corner of Gal-Aralu, where guards have little reason to venture.
Squalor
Squalor is a tent village which came about as refugees of the Third Brukian-Hastumite war flooded the city. It sits just outside the eastern gates of the city. Home to people who are too poor, or are not allowed to settle within the city itself, but still rely on it for their livelihood.
The Graveyard
The dead of the city rest just outside of the eastern wall, on the hills just above the swamp. Recent events have seen it severely overfilled, with several mass graves dug outside its fences.
The Swamp
A saltwater swamp east of Gal-Aralu. It is an abudant source of crawfish and herbs for those brave enough to take the risk against Umberlee's beasts. It also acts as a natural barrier against sieges on the eastern walls.
Pilgrim's Point Lighthouse
Sitting high above Pilgrim's Point, the lighthouse is a major landmark on the outskirts of the city. It provides safe passage for ships entering The Jewel.
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