Wandering Elf
Like most of the elven ethnicities, the wandering elves are defined by the shared elven past. The Fall of the Elventine hit perhaps the wandering elves the worst, and it is this shared trauma that drives every aspect of their culture. The wandering elves search for any aspect of the old Elventine and it's far flung colonies. The wandering elves are very much aloof from the rest of Runetalras, refusing to permanently settle until the mists of the past have been dispersed.
The wandering elves travel Runetalras in clans ranging in five between five thousand at the largest and slightly below one hundred elves. The wandering elves, generally, choose not to live within permanent settlements and instead travel in great wagons, known as aarthels, pulled by evails, wild haired, large built horse like creatures, with antlers. The clans themselves are formed of multiple family units and lead by a Restorer, with Chroniclers, Sentinels, and Saevherne playing important roles in the clans defense and education.
The goal and purpose of the wandering elves is The rediscovery, restoration, and reclamation of elves history and culture; it is this propose that has driven them to their nomadic lifestyle. Their nomadic lifestyle leads to conflict, as when the wandering elves enter a region they exert and drain on the region's food and water supply; additional, as many human settlements are built upon those of the elves, the wandering elves have a tendency to damage human settlements in their search for elven artifacts. Both factors have lead to the clans of wandering elves being considered by the kingdoms of both humans and the elder races as little more than pests.


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