Step 1: Assign Leadership in Ruling a Fairly Tale Kingdom | World Anvil

Step 1: Assign Leadership

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Selecting Kingdom Leaders
Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs.
  However a kingdom is founded, it must always have a ruler from its very first turn of existence. However, other kingdom leaders are not needed immediately, and the PCs can wait to add any further leaders until they begin to expand their kingdom. Each time they add a new hex to their kingdom, they must add one additional leadership role, until all roles are filled. Until this time, as long as the kingdom has as many leaders as it has hexes, it gains no benefit and takes no vacancy penalty for any unfilled slots.   A Vacant Leader Role cannot issue edicts of that Leader Role's type, and in some cases will have a Default Edict selection that cannot be changed until it's Leader Role is filled.   Kingdom Leader Rating: KLR
  • Consort (Cha)
  • Heir (Cha)
  • Viceroy (Int or Wis)
 
Responsibilities of Leadership
In order to gain the benefits of leadership, you must spend at least 7 days per month attending to your duties; these days need not be consecutive. This can be roleplayed or can be assumed to run in the background without needing to be defined or actively played out. Time spent ruling cannot be used for adventuring, crafting magic items, or completing other downtime activities (see Chapter 2) that require your full attention and participation. Failure to complete your duties during a turn means treating the role as thought it's vacant.
 
Abdicating a Role
If you want to step down from a leadership position, you must find a replacement to avoid incurring the appropriate vacancy penalty for your position. Abdicating a position increases Unrest by 1 and requires a Loyalty check; if the check fails, the vacancy penalty applies for 1 turn while the new leader transitions into that role. If you are the Ruler, abdicating increases Unrest by 2 instead of 1, and you take a —4 penalty on the Loyalty check to avoid the vacancy penalty.
  If you are not the Ruler and are leaving one leadership role to take a different one in the kingdom, the Unrest increase does not occur and you gain a +4 bonus on the Loyalty check to avoid the vacancy penalty.

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