Ruler in Ruling a Fairly Tale Kingdom | World Anvil

Ruler

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Ruler
The Ruler is the highest-ranking person in the kingdom, above even the other kingdom leaders, and is expected to embody the values of the kingdom. The Ruler performs the kingdom's most important ceremonies (such as knighting royals and signing treaties), is the kingdom's chief diplomatic officer (though most of these duties are handled by the Grand Diplomat), is the signatory for all laws affecting the entire kingdom, pardons criminals when appropriate, and is responsible for appointing characters to all other high positions in the government (such as other leadership roles, mayors of settlements, and judges).
 
Prereq
Charisma 13
 
Benefit
Choose one kingdom attribute (Economy, Loyalty, or Stability). Add your KLR modifier to this attribute. If your kingdom's Size is 26—100, choose a second kingdom attribute and add your KLR modifier to it as well. If your kingdom's Size is 101 or more, choose a third kingdom attribute and add your KLR modifier to it too.
 
Vacancy Penalty:
A kingdom without a ruler cannot claim new hexes, create Farms, build Roads, or purchase settlement districts. Unrest increases by 4 during the kingdom's Upkeep phase.

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