Festival of Passing
History
Adventure Revolution
After the Adventure Revolution, when adventuring had become an acknowledged profession, traders, workers and citizens began hosting markets and quest fests in the beginning of the passing to attract adventurers for protection. Most moved on again quickly, but some stayed for the full period of passing. Some nobles would even hire Adventurers as guards during the quest fests, then leave them to watch and protect their holdings for the entire passing while they themselves left the territory.The Leviathan Crisis
The migration and attack of the great Leviathan during The Leviathan Crisis intensified the fear of the people during the future passings.Execution
Sunset of Prayer
The Sunset of Prayer is held on the first day of passing, meaning the day the Dark Zone enters the territory. During the Sunset of Prayer, the people originally prayed to their deities for protection during the common passing. It also meant time for preparations to be made. It means strengthening buildings, increasing the guards, those who were able would leave the land till after the passing. After the Adventure Revolution markets began being held offering a unusually high amount of quests at all levels to attract Adventurers for additional protection.Midnight of Silence
Talking at all is considered unlucky during the Midnight of Silence, which is the day the middle of the dark zone is closest to the center of the territory. It is a time where the population hold their breath, light candles of prayer all over the land in the hopes of repelling dark creatures and gather with the families in complete silence. This is the most risky part of the passing, as it is the time where Spawn is closest. *Lit candles and prayers at the Midnight of Silence* Few residents sleep this day of night, but gather around sources of light such as fires and candles. Looking at the faces of their closest ones during this entire time of risk reassures the residents and keeps them from worrying unnecessarily about the survival of those family members.Dawn of Feasting
On the very last day of passing, the day where the Dark Zone leaves a territory is the Dawn of Feasting. People dance and party in the streets, and returning nobles and lingering adventures join in the celebrations. Families gather in a relief for a great feast and give each other presents, congratulating each other on the passed threat. *Dawn of feasting, people dancing in the streets and nobles returning*Participants
Workers, citizens and other permanent residents
Permanent residents usually stay during the entire festival of passing, simply because they cannot go anywhere else for that long. In the early parts of the festival, they attempt to attract adventurers for their own protectiong furing the Sunset of Prayer with big markets, parties and guest fests where saved up quests are put up for offer. During the Midnight of Silence, they set up and candles everywhere overnight to illuminate the darkest parts of the year in their lands. Relief only arrived at the Dawn of Feasting where local residents partied in the streets in great relief as the danger had passed for now.Nobility and Royalty
Nobility, royalty and anyone else with holdings in other lands usually travel there during the festival of passing and only return in time to join the parties for the dawn of feasting. Only in a few lands to the highly ranked and rich choose to remain with the rest of the population during this time of risk.Adventurers
Adventurers flock to areas currently in Sunset Prayer due to the high density of available quests at all levels. Many do the then available quests and move on, but a few choose to stay till the feasts start. *arrival of the dark legion*The Dark Legion
This specialized formation of soldiers are experts on the dark zone and the creatures migrating through it. They follow the center of the zone all year round and as only spend time in lands currently in Midnight Silence.Observance
Related Reading:
The dark legion - formationRemove these ads. Join the Worldbuilders Guild
The more I read, the more I love the whole idea that the setting is sort of centered around adventurers becoming a legitimate thing. I really enjoy the context thoughts you give it, like merchants setting up stuff specifically to attract adventurers and "Quest-fest": it's great to see all those things about how would the world change if "Adventurer" was a career path. :D I know it's there as WIP, but the article will really benefit from explaining what the Dark Zone is for those of us less than up to date about everything in the setting. I'm seeing some sort of migatory "evil storm" type of thing with lots of monsters, dungeons springing up and adventure bait everywhere. How long do the Dark Zone last for? Is it only one day?
Creator of Araea, Megacorpolis, and many others.
Yes, the thing with the dark zone i'm hearing about understanding problems about from multiple sides, so i'll be doing a law article on the movements of planets where i can explain it proper and reference it everywhere. Also how long it is, i've avoided adding till now because i needa do some calculations (for that other article) to figure out what's realistic when a large planet and small planet are circling each other, because it would depend on how large the shadow would be compared to the planet, andwhat pattern it would follow. The calendar will use the movement of the dark zone as a time divider like months. Yea the base for this world was, in what kinda world, could the mmo kinda adventuring really work as a career? and i'm having a lot of fun with it ^.^
It's awesome! :D I think I'd be a scribe or something though - less danger than dungeon-crawling :P
Creator of Araea, Megacorpolis, and many others.