Despite its relative novelty with respect to the history of the world, deadiron has made something of an indelible mark on Sekhar. First brought there by Shardborn who came to the material realm either of their own volition or as a result of a spatial or temporal anomaly in the Shardscape, deadiron quickly became a material of interest, particularly to the
tretalleri Dominion which is always looking for a means to get a leg up in the millennia-long conflict between them and the
Silvered Realm of the
elledŷnnë.
At first, it was hailed by researchers and generals alike as the key to breaking the tyranny of the elledŷnnë once and for all, as iron, steel, and star-steel were effective against the arcane arts but limited in terms of range as well as applications. When the energy damping effects of deadiron were first discovered by mortals on Sekhar, the hypotheses proliferated like maggots in a corpse. For instance, one of the easiest ways to get around protection against arcane magic was simply to chuck a bolder with significant force in the direction of one's target. It was theorized that with enough deadiron, a deadiron shield, for example, could possibly absorb all of the kinetic energy and render the magic ineffective in an entirely different way.
New Evidence
For a time, its merits were discussed in secret in the highest echelons of the Dominion, but as evidence rose about the effects of exposure to raw deadiron from the few that were brave enough to seek out a source for it in the Shardscape, the talks took on a different colour entirely. Generals went from figuring out ways to get deadiron weapons into their soldiers' hands to talking about whether it would be worth risking their lives for the sake of this supposedly-miraculous material. It was ultimately decided that deadiron was too dangerous to be used, despite its enormous advantages over normal iron, steel, and star-steel.
Even a proposition about deadiron arrowheads was tabled, the argument for doing so the fact that arrows are reusable. Even if the arrows would break through the opponent's magical barriers unimpeded, they could be fired back. Even if just a small amount survived being fired the first time, it would be undoubtedly catastrophic if they were used in retaliation. Not mentioned in that particular discussion was the fact that arrows with deadiron arrowheads flew for much shorter ranges than most other ammunition, anyway, the deadiron damping even the kinetic energy of the arrows that they're attached to.
Better Techniques
Sometime after the Dominion rejected the use of deadiron weaponry and munitions, the Architects of Yronroost were able to come up with their current process of forging deadiron. Earlier deadiron weaponry, which was made with inefficient techniques, ended up having more raw deadiron content in them than was necessary or healthy, but the decision had been made, and the Dominion does not retract its official statements without considerable debate. The market on the world of Sekhar had closed to deadiron, except for maybe the occasional buyer.
The Start of an Industry
But this did not spell the end for Yronroost's industry, as deadiron was very much sought after in the Shardscape, where a number of creatures are immune to most conventional types of energy, and deadiron, if it could not be used to destroy the creature, could at least be used to contain it. One of the biggest commissions that Yronroost ever received was from the Burdensome City of
Gelethis, which wanted to replace the dark iron chains and shackles that bound the seven titans that dragged it across the surface of the icy lake that it lives upon.
Furthermore, soon after completing the contract with Gelethis, despite being a realm adjacent to the universe of Sekhar, Yronroost was contacted by beings from a different plane bordering an entirely different universe. This was the beginning of their partnership with
Galbad and the acolytes of the
Cult of Thruun whose psionic abilities allowed them to wield deadiron weapons more effectively than most other creatures by virtue of being able to keep the weapons at arm's length.
With deadiron proving to be a lucrative market, Yronroost marshalled its forces, buying the service of legions of warriors to fight on its behalf to protect its interests. Whenever another realm attempts to break into the market of deadiron, Yronroost stomps out the competition. With the only army in all the realms fully equipped with the highest quality deadiron, Yronroost is near-invincible on the field of battle, suffering defeat in none of their official engagements and only twice in all of their prearranged skirmishes with forces from around the Shardscape, most notably to the Order of Mistwalkers and to the Cult of Thruun.
The opening quote is pretty chilling! This stuff sounds dangerous. I'd love to hear more about deadiron weaponry.
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Deadiron weaponry, if improperly made (and, really, even if properly made), is almost as detrimental to the wielder as it is to any poor sod that's hit by it. Any amount of raw deadiron in the weapon increases the difficulty of wielding an already difficult-to-wield weapon. For one, deadiron weapons are hard to move because of their energy damping properties, but not only that, they drain the energy out of the user, making it even harder to swing. It's also almost-impossible to make projectiles out of deadiron, as they lose kinetic energy at precipitous rates. I think it's the only substance in my multiverse that, realistically, you can't make an RKV (Relativistic Kill Vehicle) out of.
Sounds like they'd make for better traps, then.
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