Character Skills in Rhunec | World Anvil
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Character Skills

There are 26 Character Skills that govern how well a character can accomplish a task. If an action does not neatly fall into one of these skills, multiple checks can be made or a general Attribute check, at the GM's discretion.   Mechanics are the application of Skill or Attribute. See the list of Mechanics below for more information.     Skills have a -5+MOD when untrained. Training a Skill removes the -5 modifier. Focusing a Skill adds a +5 the skill modifier.  

Character Skills

Table with details on the available skills in Rhunec.


Skill NameGoverning AttributeCore IdeaApplicable Actions
AthleticsStrengthAthletic movementClimbing, running, swimming
Strength SaveStrengthSometimes your strength is all you haveUsing strength to overpower a creature, spell or trap
AcrobaticsDexterityAcrobatic movementFlipping, swinging, rolling, twisting
Sleight of HandDexterityStealthy movement of handspickpocket, gambling cheat, stealing, lock picking, sabotage, jamming doors or mechanisms, dismantling a trap
StealthDexterityUndetected movementSneak past people
PilotDexteritySteering a craft, vehicle, or other contraptionDrive a carriage, pilot a golem
Dexterity SaveDexterityMove, move, move!Using dexterity to dodge, outmaneuver, or wiggle your way out of a trap, required by some spells, not used as a reaction to combat situations
InvestigationIntelligenceGathering insight and intelligence about specific items or people through dedicated observation or questioningFinding a trap, finding a clue, Figuring out how something works, finding clues from conversation
ScholarshipIntelligenceComprehension of written information and applying it to environment or situationsReading a book, learning a spell, identifying an enchantment, knowledge of an enemy, religious or academic information
CraftingIntelligenceAbility to make thingsCraft a thing, potions, runes, medicines, traps, weapons, armor etc.
Intelligence SaveIntelligenceAbility to think it throughOutthink a spell, creature, or effect that is trying to scramble your wits
Beast MasteryWisdomWorking and communing with animals, ability to find animals, ability to control summoned creaturesCalm an animal, command an animal, understand an animal
ForagingWisdomAbility to indentify, find, and harvest food or ingredients for potionsMash em, boil em, stick em in a stew
First AidWisdomApply medicine and first aid appropriately to heal woundsBandage a wound, stop bleeding, stabilize a creature making death saving throws, restore small amounts of health
PerceptionWisdomAbility to notice important things in the environmentAwareness of enemies, see invisa-buddies, awareness of traps, noticing weird animal or human behavior, gut feelings
SurvivalWisdomAbility to perform survival tasks and knowledgeStarting a fire, tying a knot, setting up camp, how to survive in a blizzard
Wisdom SaveWisdomAbility to listen to your gutFeel your way through a bad situation and escape a trap, spell, or creature
DeceptionCharismaAbility to deceive someoneLie, lead others to believe something false
IntimidationCharismaAbility to intimidate someoneIntimidate! Make them fear you.
PerformanceCharismaAbility to distract/entertain someoneDance, sing, tell a story, distract someone
PersuasionCharismaAbility to persuade someoneConvince others of your idea, cause others to act
Charisma SaveCharismaStrength of personality to overcome influenceAbility to subvert a trap, spell, or creature trying to influence you
ResolveConstitutionEnduring emotional or mental stressPress on despite wounds, sight of a massacre, continue fighting after being beaten up, burying a body etc
ConcentrationConstitutionFocusing on tasks block out distractions, find the answer quicklyResist charm, resist distractions, ability to maintain spells
InitiativeConstitutionAbility to charge into a situationStart combat, combat order, jump into a brawl, jump of a cliff, leap into the unknown
Constitution SaveConstitutionAbility to withstand a nasty turn of eventsUsing innate strength of body and will, overcome a trap, spell, or creature trying to overpower you

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