All armor and weapons can be crafted in Rhunec. The raw materials, tools, skills, and feats available determine the final product. The Crafting skill is used when making armor or weapons. The Smiths Tools is required to craft armor, along with a smithing forge. The feat Tinkerer and Master Smith allow for high level armors to be produced. See the tables below for the requirements to craft a weapon or piece of armor. See
Weapons and
Armor for more details on these items.
Depending on the Crafting skill, weapons and armor can be created at five different levels. Each level has a different modifier that affects the item's strength. Expert or higher level items require the Master Smithing feat. See
Character Feats for more information.
Crafting Results
The result of crafting skill checks.
Level | DC | Result | Price Modifier |
---|
Botch | 1 | Materials Explode | Deal -INT damage to self |
Inept | ≤4 | Failure | Unsellable Product |
Novice | 5 | Mixed Failure, Roll for Flaw, -1 to properties | 25% Price |
Apprentice | 9 | Mixed Success, Roll for Quirk, +0 to properties | 50% Price |
Adept | 13 | Success, +0 to properties | 100% Price |
Expert | 15 | Success, +1 to item properties | 125% Price |
Master | 17 | Success, +2 to item properties | 150% Price |
Grand Master | 19 | Success, +3 to item properties | 200% Price |
Mythic | 22 | Success, +4 to item properties | 300% Price |
Legendary | 25 | Success, +5 to item properties | 500% Price |
Titan | ≥29 | Success, +6 to item properties | 1000% Price |
There are different materials available for smithing. These materials are unique to each region in Rhunec. The materials used in smithing effect the aesthetics of the item not its damage.
Raw Materials
The list of raw materials available in Rhunec to craft with.
Raw Material | Northern Mountains | Pine Coast | Senchineru Forest / Thousand Lakes | Ponticuppo Bay / Lake Trivera | Flatlands | Coastal Range | Price |
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Metal | Runite | Stalise | Malachite | Blue steel | Damascus steel | Mythril | 150 stellas |
Wood | Ironwood | Blue Pine | Great Oak | Mahogany | Ebony | Ash | 40 stellas |
Leather | Deepfish Hide | Wallrus Hide | Snake Skin | Deer Hide | Rhino Hide | Auroch Hide | 100 stellas, 50 stellas for leather strips |
Stone | Granite | Obsidian | Basalt | Limestone | Sandstone | Marble | 20 stellas |
Bone | Dragon Bone | Polar Bear Bone | Giant Sloth Bone | Whale Bone | Elephant Bone | Cougar bone | 30 stellas |
Cloth | Damask | Fur | Silk | Muslin | Linen | Cotton | 70 stellas |
Gem | Sapphire | Diamond | Amber | Pearl | Emerald | Amethyst | 500 stellas |
Rare Mineral | Silver | Electrum | Gold | White Gold | Rose Gold | Copper | 300 stellas |
Jewlery has simple requirements, base material and ornament material. This can be a leather strip as the base and a bone carving as the ornament. A ring requires 1 unit of base material and 1 unit of ornament material. A necklace requires 2 units of base material and 3 units of ornament material. Other jewelry can be added with similar requirements as needed. However, a character can only wear a necklace in combat. Have you ever tried swinging a sword with a ring on? It doesn't end well.
Armor Smithing
List of all the raw materials required to make weapons in Rhunec. If your weapon is not listed, the closest weapon in the table can be used as a base model.
Armor Piece | Metal | Leather Strips | Leather | Cloth | Bone | Wood | Material Cost |
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Cloth Hood | | | | 3 | | | 210 |
Cloth Armor | | | | 5 | | | 350 |
Cloth Bracers | | | | 3 | | | 280 |
Cloth Boots | | | | 3 | | | 280 |
Light Helmet | 1 | 1 | 2 | | | | | 300 |
Light Armor | 2 | 2 | 3 | | | | 700 |
Light Bracers | 1 | 1 | 2 | | | | 400 |
Light Boots | 1 | 1 | 2 | | | | 400 |
Medium Helmet | 2 | 1 | 1 | | | | 300 |
Medium Armor | 4 | 2 | 1 | | | | 800 |
Medium Bracers | 2 | 1 | 1 | | | | 450 |
Medium Boots | 2 | 1 | 1 | | | | 450 |
Medium Shield | | 2 | 1 | | | 5 | 400 |
Heavy Helmet | 3 | 1 | 1 | | | | 450 |
Heavy Armor | 5 | 2 | 1 | | | | 950 |
Heavy Bracers | 3 | 1 | 1 | | | | 750 |
Heavy Boots | 3 | 1 | 1 | | | | 750 |
Heavy Shield | 3 | 2 | | | | | 550 |
Weapon Smithing
Raw material requirements for crafting weapons in Rhunec
Weapon Name | Metal | Wood | Leather Strips | Leather | Bone | Cloth | Cost of Materials |
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Club | | 1 | 1 | | | |
Dagger | 1 | | 1 | | | |
Greatclub | | 2 | 2 | | | |
Handaxe | 1 | 1 | 1 | | | |
Javelin | 2 | 2 | 1 | | | |
Light Hammer | 1 | 1 | 1 | | | |
Mace | 3 | 1 | 1 | | | |
Quarterstaff | 1 | 3 | 1 | | | |
Sickle | 2 | 3 | 1 | | | |
Spear | 2 | 3 | 1 | | | |
Scythe | 2 | 3 | 1 | | | |
Crossbow, light | 1 | 4 | 1 | | | |
Dart (per 10) | 1 | | | | 1 | |
Shortbow | | 2 | 2 | | 1 | |
Sling | | | | | | 1 |
Battleaxe | 3 | 2 | 2 | | | |
Flail | 4 | 1 | 1 | | | |
Glaive | 2 | 3 | 1 | | | |
Greataxe | 4 | 2 | 2 | | | |
Greatsword | 5 | | 2 | | | |
Halberd | 3 | 3 | 1 | | | |
Lance | 1 | 3 | 3 | | | |
Longsword | 2 | | 2 | | | |
Maul | 4 | 2 | 2 | | | |
Morningstar | 3 | 1 | 1 | | | |
Pike | 3 | 3 | 1 | | | |
Rapier | 2 | | 2 | | | |
Scimitar | 3 | | 2 | | | |
Shortsword | 2 | | 2 | | | |
Trident | 3 | 3 | 3 | | | |
War Pick | 3 | 1 | 1 | | | |
Warhammer | 4 | 2 | 2 | | | |
Whip | | 1 | 3 | 2 | 1 | |
Blowgun | | 1 | 1 | | | |
Crossbow, hand | 1 | 3 | 1 | | | |
Crossbow, heavy | 1 | 5 | 1 | | | |
Longbow | 4 | 2 | | | 2 | |
Net | 2 | 3 | | 3 | | |
Ravensbeak | 4 | 2 | 2 | | | |
Scythe | 3 | 1 | 1 | | | |
Arrow (per 10) | 1 | | | | | 1 |
Bolt (per 10) | 1 | 1 | | | | 1 |
Meteor Hammer | 4 | 1 | 1 | | | |
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