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Character Feats

Character feats are perks that a character can gain by leveling up or by months of study in game with a trainer.  

Double Up

Prerequisite: Level 10
Player gains ability to use their bonus action as a full action
 

Renaissance I, II

Prerequisite(s): Level 5 , Level 10
Can only be taken twice
Reroll one attribute until higher result
 

Weapon Proficiency

Player negates the base -5 penalty for using weapons
 

Bladewielder

Prerequisite(s): Weapon Proficiency
Player gets +3 to attack with blade weapons
 

Deadeye

Prerequisite(s): Weapon Proficiency
Player gets +3 to attack with projectile/ranged weapons
 

Specialist

Prerequisite(s): Weapon Proficiency
Player gets +3 to attack with unique weapons
 

Bone-Breaker

Prerequisite(s): Weapon Proficiency
Player gets +3 to attack with blunt weapons
 

Long Reach

Prerequisite: Weapon Proficiency
Player gets +3 to attacks with pole arms
 

Dual Wielder

Prerequisite: Weapon Proficiency, Double Up
Player can draw and attack with two one-handed weapons as part of a move or action
 

Martial Artist

Prerequisite: Dragon Knowledge, Level 6
Player gets +3 to unarmed attacks
 

Mundane Master

Prerequisite: Level 15, Weapon Proficiency and a Weapon Feat, or Knowledge of Martial Art and Martial Artist
Player gains +5 to attacks with weapons or fists
 

Spell Caster

Prerequisite: Have learned 6 spells
Player gets +3 to spells, and Speed Die for Spells goes up one step, max of d12
 

Spell Master

Prerequisite: Spell Caster, Level 15
Player can now cast Expert and Master Level Spells, gains +5 to spell casting, Speed Die for Spells goes up one step, max of d12
 

Master Alchemist

Prerequisite: Tinkerer, Level 15
Player can now create Expert and Master Level Potions and Poisons
 

Master Grenadier

Prerequisite: Tinkerer, Level 15
Player can now create Expert and Master Level grenades and traps
 

Master Smith

Prerequisite: Tinkerer, Level 15
Player can now create Expert and Master Level Armor and Weapons
 

Fortress

Prerequisite: Level 6, Strength 18
Adds 6 to speed while wearing all heavy armor
 

Assassin

Prerequisite: Invisible, Level 6
Adds +4+DEX damage to an attack conducted from stealth
 

Jack of All Trades

Prerequisite: Two Skills Trained in each Category
Adds +1 to each attribute number, not modifier
 

Finisher

Prerequisite(s): Level 8
Attack rolls now crit on 19-20
 

Quick Reflexes

Prerequisite(s): Level 8
Reaction rolls now crit on 19-20
 

Quick Recovery

Can reroll one critical failure (nat 1) for combat move per session
 

Double Take

Can reroll one critical failure (nat 1) for skill check per session
 

Focus Trained

Prerequisite(s): Level 10 and Level 15 ONLY ALLOWED TWO MAX
Heavy Handed: +2 Strength
Light Footed: +2 Dexterity
Split Tongued: +2 Charisma
Eagle Eyed: +2 Wisdom
Strong Minded: +2 Intelligence
Big Boned: +2 Constitution
NOTE: +2s added to the attribute number, not the modifier. For example: If your strength was 14, which gives +2, you would move up to 16 wich gives +3.
 

Lucky

Prerequisite(s): Specific skill or knowledge is Skill Focused
Player can reroll a skill check if it is Focused and keep the better result
  Athlete (Athletics)
Hulk (Brute Force)
Tank (Endurance)
  Acrobat (Acrobatics)
Thief (Sleight of Hand)
Invisible (Stealth)
Saboteur (Subterfuge)
Ace (Pilot)
  Sherlock (Investigation)
Bookworm (Scholarship)
Binder (Enchanting)
Tinkerer (Crafting)
  Tamer (Beast Mastery)
Greenthumb (Plant Mastery)
Savior (First Aid)
Sixth Sense (Perception)
Resourceful (Survival)
  Gaslighter (Deception)
Menace (Intimidation)
Spotlight (Performance)
Leader (Persuasion)
  Determined (Resolve)
Muse (Concentration)
Bloodthirsty (Initiative)


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