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Each weapon has a name, attribute, type, and damage. The attribute describes which attribute is needed to wield it. For example, a great axe will need strength to wield and the STR modifier is used to determine if the attack with the great axe is successful. STR modifiers are used with heavy weapons, two handed weapons, and large weapons used single hand. This includes longswords, pikes, clubs, crossbows. The other type of weapon attribute is dexterity. The DEX modifier is used for weapons like daggers, bows, short swords, or dual wielding. The type of weapon determines the proficiency needed to increase the modifier.  

Weapon Types and Examples

Each weapon has a type that links it to a specific attribute for use in combat. There are different feats that can affect the use of the weapon in combat. Lastly, there are examples of each weapon type.

TypeAttributeFeatWeapon Examples
BladeSTR/DEXBlade WielderDaggers, swords
BluntSTRBone BreakerMaces, clubs, blackjacks
RangeDEXDeadeyeThrowing knives, bows
FistsSTRMartial ArtistEmpty hand, brass knuckles
SpecialSTR/DEX/Other?SpecialistUnique weapons, whips, morning stars
PolearmsSTR/DEXLong ReachSpears, Staffs, pikes
  Weapons level of craftmenship that affect modifiers of attack and damage. They follow the table below:  

Crafting Results

The result of crafting skill checks.

LevelDCResultPrice Modifier
Botch1Materials ExplodeDeal -INT damage to self
Inept≤4FailureUnsellable Product
Novice5Mixed Failure, Roll for Flaw, -1 to properties25% Price
Apprentice9Mixed Success, Roll for Quirk, +0 to properties50% Price
Adept13Success, +0 to properties100% Price
Expert15Success, +1 to item properties125% Price
Master17Success, +2 to item properties150% Price
Grand Master19Success, +3 to item properties200% Price
Mythic22Success, +4 to item properties300% Price
Legendary25Success, +5 to item properties500% Price
Titan≥29Success, +6 to item properties1000% Price
  The modifiers for weapons can also be changed by the following feats.

Combat Feats Quick Table

Negates -5 to Base Attack
Adds +3 to Attack
Mastery Add +5
SpellAppropriate Knowledge to Unlock SchoolSpell CasterSpell Master
Bare HandDragon ArtsMartial ArtistMundane Master
BladeWeapon ProficiencyBlade WielderMundane Master
BluntWeapon ProficiencyBone CrusherMundane Master
RangeWeapon ProficiencyDead EyeMundane Master
SpecialWeapon ProficiencySpecialistMundane Master
Pole ArmsWeapon ProficiencyLong ReachMundane Master
  Other Combat Feats
  • Dual Wield: allows for attacks using two one handed weapons at the same time
  • Spell Master: allows for the use of Expert and Master Level spells
  • Assassin: allows for increased damage from sneak attacks
For full least of feats, see Character Feats.   Bare Fists STRd4+the attack modifier.  

Weapon Details List

Detailed list of weapons in Rhunec. If you weapon is not on here, it can be added.

Dagger1+xd4DEX1 Hand5/30Blade
Handaxe1+xd6DEX1 Handd5/20Blade
Scimitar1+xd6DEX1 Hand5Blade
Shortsword1+xd6DEX1 Hand5Blade
Shotel1+xd6DEX1 Hand5Blade
Longsword1+xd8DEX/STR1/2 Hand5Blade
Rapier1+xd8DEX1 Hand5Blade
BattleaxeBlade1125 stellas1d8 slashing4 lb.STR
GreatswordBlade14252d66 lb.STR, two-handed
GreataxeBlade1350 stellas1d127 lb.STR, two-handed
ClubBlunt225 stellas1d42 lb.DEX
Light HammerBlunt450 stellas1d42 lb.DEX, thrown (range 20/60)
MaceBlunt450 stellas1d64 lb.STR
MorningstarBlunt900 stellas1d84 lb.STR
GreatclubBlunt450 stellas1d810 lb.STR, two handed
FlailBlunt1125 stellas1d82 lb.STR
WarhammerBlunt1350 stellas1d82 lb.STR/DEX
MaulBlunt1350 stellas2d610 lb.STR, two-handed
SicklePolearm825 stellas1d42 lb.DEX
SpearPolearm825 stellas1d63 lb.STR/DEX, thrown (range 20/60)
QuarterstaffPolearm600 stellas1d64 lb.STR/DEX
TridentPolearm1350 s tellas1d64 lb.STR/DEX Thrown (range 20/60)
GlaivePolearm825 stellas1d86 lb.STR, two-handed
HalberdPolearm1050 stellas1d106 lb.STR, two-handed
PikePolearm1050 stellas1d1018 lb.STR, two-handed
ScythePolearm900 stellas1d1210 lb.STR, two-handed
BlowgunRange225 stellas1 piercing1 lb.DEX, Ammunition (range 25/100), loading
Dart (per 10)Range27 stellas1d41/4 lb.DEX thrown (range 20/60)
SlingRange60 stellas1d40.5 lb.DEX, Ammunition (range 30/120)
JavelinRange750 stellas1d62 lb.DEX, thrown (range 30/120)
Arrow (per 10)Range28 stellasVaries1/4 lb.DEX, use with bow
Bolt (per 10)Range36 stellasVaries1/4 lb.DEX, use with crossbows
ShortbowRange495 stellas1d62 lb.DEX, Arrows (range 80/320), two-handed
Crossbow, handRange600 stellas1d63 lb.DEX, Bolts  (range 30/120), light, loading
Crossbow, lightRange675 stellas1d85 lb.DEX, Bolts  (range 80/320), loading, two-handed
LongbowRange1140 stellas1d82 lb.DEX, Arrows (range 150/600), two-handed
Crossbow, heavyRange750 stellas1d1018 lb.DEX, Bolts (range 100/400), loading, two-handed
NetSpecial690 stellas0d03 lb.DEX, thrown (range 5/15)
WhipSpecial675 stellas1d43 lb.DEX
War PickSpecial900 stellas1d82 lb.STR
Metor HammerSpecial1125 stellas1d125 lb.DEX
LanceSpecial900 stellas1d126 lb.STR
  If you do not find your weapon of choice on this list, it can be added. It will have stats based on similar weapons. Consult with the DM to make sure the weapon is balanced and fits with the other weapons.

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