Players must have ranks in the “ Magic” Skill Take an aspect that involves a primary school of magic, and a secondary school of magic if Magic is +5 or greater Use the “ Magic” Skill to attack and defend, or anything that is thematically relevant, such as an enchanter performing well in social situations, or a summoner putting out a fire with summoned water. Unless using Magic to attack normally or defend yourself, any special use of the Magic Skill, such as healing, placing shields, or summoning an Eidolon/using eidolon special abilities costs one Fate Point. Exceptions apply, ask GM if unsure.