Illusion in Revna | World Anvil
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Illusion

Illusion is used to invade the enemy’s mind and defeat them from within, as well as create phantasms to distract and confuse.   Can be used to attack the mind, dealing mental stress, and can be used to create advantages in combat and other situations.   Gain a +2 bonus to create a distraction or fear based advantage. (Primary only)  

Description

  An illusionist can make attacks against an opponent’s mind with psychic power. They may make a magic roll against an opponent's mind roll, dealing damage accordingly. This school mixes well with Evocation, since it covers both mental and physical bases. You may also attempt to create a consequence or situation aspect using a stunt. for example;   You have a stunt called "Hallucination". Hallucination lets you expend a fate point to create a mental consequence like, for example, "Sees Horrifying Figures " for the target. any ally may invoke this consequence for free one time, gaining an advantage over the enemy.   or   You have a stunt called "Phantasmal Image". You may spend a fate point to create a situation aspect in your favor. For example, the situation aspect could be called "Believable Monster Illusion" that can be invoked for roleplay purposes or combat purposes.   It is also possible to make a stunt for damage such as "Mind Flay", which would expend a fate point to increase a magic attack roll against mental stress by +2

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