Charm in Revna | World Anvil
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Charm

Charm is used to make others do your bidding, and place conditions on others.   Cannot be used to attack, but can be used to make enemies fight for you and convince people to do as you say, as well as place conditions on enemies such as Sleep or Laughing Fits.   Gain a +2 bonus to any social roll using the Magic skill. (Primary Only)  

Description

  A mage of the Charm School can use their Magic skill in place of their Eloquence in social situations. They may also use stunts to control opponents minds. To do this, they will make a Magic roll against the opponents Mind roll. If they succeed, they may control that units actions for a round. at the beginning of the opponents next turn, they get another mind roll vs magic to break free of the spell.   A Charmer can also create consequences for enemies. For example, "Laughing Fits" expends a fate point to have the opponent laugh uncontrollably. This creates an aspect on the opponent that anyone can exploit.

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