Regeneration
Regeneration is used to heal the wounded.
Cannot attack or defend, but may heal self and wounded allies.
May heal 1 stress per turn without spending fate points by touching a target.
Instead of stress, you may use a stunt and a fate point to heal a consequence. +3 magic may heal a minor consequence using a fate point, +4 may heal a moderate, and +5 may heal a severe.
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