Kaelin Aurelia Character in Reverie | World Anvil
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Kaelin Aurelia

Sir Kaelin Aurelia

Physical Description

General Physical Condition

Physically fit and well above average in terms of agility and reflexes.

Body Features

Lightly tanned skin, medium length brown hair, long pointed ears.

Special abilities

Has a modest understanding of the esoteries of Order Mysticism, which allows him to cast spells. Out of all forms of evocation magic, Kaelin is best at electromancy. Kaelin Is also able to use a magical discipline unique to the Order's Mystic Knights known as armiger. Armiger allows a knight to bond with weapons through a special magic ritual, and then secret them away to be summoned back to their hand when in need. Kaelin is particularly adept at using armiger, and has even developed the ability to use it with common tools such as a fishing rod and spanner. Additionally, armiger can be used in conjunction with conjuration magic to temporarily summon powerful magical weapons known as "Knightly Arms".

Apparel & Accessories

Wears the Order's signature blue longcoat, with some personal customizations and flair. His clothing is standard knightly garb, which consists of riding boots, breeches, a gun baldric, and a tunic.

Specialized Equipment

A gunblade called "Austringer", a gunlance called "Peregrine", a fishing rod, a spanner, and a crowbar.

Mental characteristics

Personal history

Served at the end of the Order War under Archknight Élise-Marie Aqui. Fought in the Battle of Fort Vox.

Gender Identity

Male

Sexuality

Heterosexual

Education

Studied at The Citadel.

Taboos

Will not part with his gunblade under any circumstances (this doesn't include sending it away to an extra-dimensional space using armiger).

Personality Characteristics

Motivation

Strives to live up to the expectations placed upon him by society. Wishes to prove himself as an adult despite his young age (for an elf).

Savvies & Ineptitudes

Good with machines.

Likes & Dislikes

Dislikes attention.

Virtues & Personality perks

Quick to act, morally steadfast.

Vices & Personality flaws

Shy in social situations, has a weakness for street food (though it occasionally makes him sick), Impetuous.

Hygiene

Regularly cleans himself and his possessions with the aid of magic. Enjoys chewing on mint leaves.

Social

Family Ties

Maintains light contact with his sister, Eilin, though they have not seen each other in person for quite some time due to their busy schedules and responsibilities.

Religious Views

Not particularly devout, but a follower of the Shinri.

Social Aptitude

Well-mannered, but shy in social situations. Not quite as well practiced in etiquette as other knights due to his early middle class upbringing.

Mannerisms

Tries to speak with the grace and style befitting a Knight of the Order, but sometimes slips into a more common speaking style when nervous or on edge.

Hobbies & Pets

Enjoys fishing, likes tinkering with machines, and has a warhorse named "Kaze".

Speech

Swears occasionally, but tries to keep it to a minimum in formal social contexts.

Relationships

Kaelin Aurelia

Brother (Important)

Towards Éliane Aurelia

3

Honest


Éliane Aurelia

Sister (Important)

Towards Kaelin Aurelia

2

Honest


Wealth & Financial state

Kaelin's family isn't particularly wealthy relative to other knightly houses, due to their recent induction into the Order and previous middle class status. What wealth they do have is mostly from his sister's military salary from the Imperial Legion. His family owns a modest estate.
Alignment
Lawful Good
Current Location
Species
Ethnicity
Currently Held Titles
Previously Held Ranks & Titles
Year of Birth
1881 M 23 Years old
Birthplace
Spouses
Siblings
Children
Gender
Male
Eyes
Gold
Hair
Brown
Height
6'7"
Weight
225 lbs.
Aligned Organization
Known Languages
Sekaigo, Elvish, Gnomish

Kaelin Aurelia

Fighter 3 Class & Level
Knight of the Order Background
Elf Race
Lawful Good Alignment

Strength 12
+1
Dexterity 16
+3
constitution 14
+2
intelligence 16
+3
wisdom 12
+1
charisma 10
+0
Total Hit Dice 3
Hit Die 1d10+2
2 proficiency bonus
13 Passive perception
3 Strength
3 Dexterity
4 Constitution
1 Intelligence
1 Wisdom
0 Charisma
saving throws
5 Acrobatics
1 Animal Handling
5 Arcana
3 Athletics
0 Deception
5 History
1 Insight
0 Intimidation
3 Investigation
1 Medicine
3 Nature
3 Perception
0 Performance
0 Persuasion
3 Religion
3 Sleight of Hands
3 Stealth
3 Survival
skills
15
AC
36
Hit Points
3
Initiative
30ft
Speed
Light armor, medium armor, heavy armor, shields

Simple weapons, martial weapons, order weapons

Mechanic's tools, fisherman's tools

Languages: Sekaigo, Elvish, Gnomish
Proficiencies
Gunblade 1H 1d20+5 1d8+4 Slashing
Gunblade 2H 1d20+5 1d10+4 Slashing
Gunblade Shot 1d20+5 1d6+4 Piercing
Gunblade, blade, one-handed: 1d20+5 for 1d8+4

Gunblade, blade, two-handed: 1d20+5 for 1d10+4

Gunblade, gun: 1d20+5 for 1d6+4
Attacks
Cantrips: Flashpalm, Lightning Lure, Prestidigitation, Sword Burst

1st Level Spells: Absorb Elements, Lightning Shard, Shield
Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws
- Sun Elf -
Yokai Ancestry: advantage on saves against being charmed and can't be put to sleep by magic.

Superior Lightvision: immune to nonmagical blinding effects and advantage on saves against magical blinding effects.

Trance: meditate for 4 hours during long rest instead of sleep.

  • Fighter -
  • Versatile Fighting Style: +1 damage with versatile weapons.

    Second Wind (1/SR): use bonus action to recover 1d10+fighter lvl HP.

    Action Surge (1/SR)

    -Armiger-
    Bonded Weapons: Flamberge, gunlance, hunting knife
    Bonded Shield: knight's shield
    Bonded Tools: fishing rod, spanner, crowbar, straight razor, umbrella
    Features & Traits

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