Élise-Marie Aqui Character in Reverie | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Élise-Marie Aqui

Sir Élise-Marie Aqui (a.k.a. Élise)

Long ago, I went to war
To fight the scourge
Of the Empire
I held aloft my blessed sword
And said,
"By Sun,
Let them come."

Mental characteristics

Sexuality

Bisexual

Education

Noble schooling, trained by the order.

Accomplishments & Achievements

Beat a fairy in a drinking contest
Slain a cruel Count
Slain the Goristro Demon, a servant of Baphomet (a demon lord worshiped by invading minotaurs)


WHAT'S IT MATTER IT'S ALL A LIE

Failures & Embarrassments

Spent 8 hours trying to talk sense into Archibald
The Count slain was the brother of the commander of the Drakengard - oops

Mental Trauma

Having killed her own brother, slain her sister's suitor, and then witnessed her sister's murder has caught up to her and left something of a mark. She fears losing more of those close to her, and fears that she will unknowingly harm innocents. WELP

Intellectual Characteristics

Has a knack for history and some skill in music composition, thanks to her study on her gunblade.

Social

Family Ties

  • Twin sister, Kaline
  • Surprise Daughter, Aveline Aqui
  • Her parents are still alive in the empire somewhere
ARGHHHHHHHH

Religious Views

Raised to follow the Shinri, the worshippers of Rakshi -- though has since discovered other gods are very real, including Nyx, Nidhogg, The Stormfather, Shikyonogami (Shin-Ryu), and others.

Social Aptitude

She's not the most charismatic, but she does alright thanks to the manners she learned through her noble upbringing.

Hobbies & Pets

Jewelry-making. Took care of a little unicorn rabbit named Lapinoshka Chou for a while.

Relationships

Élise-Marie Aqui

Mother (Vital)

Towards Aveline Aqui

5

Honest


Aveline Aqui

Daughter (Vital)

Towards Élise-Marie Aqui

4

Honest


Wealth & Financial state

Noble from birth, so she's used to wealth. Being an adventurer is even more lucrative, as it turns out.
Species
Currently Held Titles
Previously Held Ranks & Titles
Year of Birth
1870 M 34 Years old
Spouses
Siblings
Children
Current Residence
Eyes
grayish-greenish-blue
Hair
long, dark, artfully tied/braided out of the way
Height
5'11.5"
Weight
medium
Quotes & Catchphrases
"Warriors don't drink complicated beverages! Warrior's drinks are made of simple things, like wheat. And bees."
Owned Vehicles
Aligned Organization
Known Languages
Ruled Locations

...
18WHATEVER


Almost everything from the moment we've arrived in this cursed kingdom has been influenced, if not directly driven, by the inquisitors. It's all been a lie! Everyone we've helped, everyone we've met, every town we've been to.... they've all gotten wrapped up in the inquisitor's bullshit. Friends assassinated, towns razed, all after we left them with smiles and memories of camaraderie, so many were soon destroyed after. I know I cannot entirely blame myself for those deaths, but it rests heavy nonetheless. All our help for naught. "If we had been more careful, if we had been more subtle, they might still be alive," the voices whisper, a flurry of thoughts, of ways we could have saved them.   But these thoughts are little compared to those circling like vultures around my family, now... Poor Alexander. He didn't deserve the chaos and indirect manipulation he received simply by being near us, the pursued, the controlled. I can't imagine he'd want to have any part of this charade after he learns the truth (which he fully deserves, the sweet prince). I blame myself for that, as well. If I had kept myself further apart, been cold, been responsible like my family always tried to make us, he might not have gotten caught up in this wretched plot... And for what? This chaos, this... resurrection? For what did they invade, destroy, twist (still can't bring myself to say the most accurate descriptor) my sister's mind and create... this?   Aveline... A stranger. Her own past a lie, her own soul, not hers, not Kaline's, no.... Kaline is gone. Truly gone. I will not even see her in the afterlife. Warped. What other traps did they plant there? I wish I could push past it, give her the life she thought she had and deserves after her suffering, but... it would take a village to keep up the lie, and again, I do not know that Alexander will want to be near us, let alone react well. It is not just that, either... I cannot yet trust her, that she is truly... herself. Created as she was, I wonder how much freer she could be than Iris. I shudder at the dark thoughts that cross my mind, but if I found I were a tool to that extent, I might wish it for myself...   But I cannot do that. Not without knowing. Perhaps it is unwise. Too much is unknown, but I am not so cold as the Underking to resort to such things, even if it is safer. Even if she turns against me in the future, I will not regret my decision.   And Iris... I feel almost sick, knowing that she was once a free soul, made twisted to serve as a not-quite being. Likewise for this army -- we plan to raise it for our own purposes, I think. That I cannot regret, either. But I will never not feel that dark pit of anger and self-loathing looking at these broken and resoldered souls, stripped of their will, using them as tools.   And yet I still wonder. He expected to kill us here, but what if he didn't? What if he'd planned for this contingency, if he would have wanted us to read the accounts, to try take the army for ourselves, only to trigger another trap?   It's ridiculous, I know. But I am rattled, and feel the urge to change fate, whatever fate, may have been planned for us, by anyone.

On the History of the Planes and the Bifrost Cube
After slaying Wolstrom Fjellskod


After slaying Wolstrom Fjellskod and recovering the Bifrost Cube, the party re-encountered Valkenbraz in the pass. He told the party a bit more about the Bifrost Cube. Here Élise has written her understanding of the history of the planes, the cube, and how they are interlinked.
Long ago, the planes were separate, disparate worlds adrift in the sea. The Empire of Eternal Darkness, led by Nidhogg, was trying to consume all worlds and leave nothing behind. It was stopped by beings known as the astrals, who were somehow able to bind all the worlds together and surround them with an energy shell, with positive and negative poles. They used the material plane to anchor everything together as a kind of center.   The Bifrost is the raw energy that was used to bind these worlds together.   The Bifrost Cube is not this energy itself, but rather handles it, or is linked to it in some way. It was created by Annam with a specific function. It creates and connects gates to worlds to which Annam has some connection. These worlds, incidentally, are the worlds from which all the races that inhabit Midgard came -- save for the dragons. These are the Nine Realms:  
  • Midgard (Material Plane)
  • Ysgard
  • Nidavellir (Arcadia), The Dark Moon Hills, home of the Lord’s Manse (Siegfried’s domain) and celestial dwarven kingdoms.
  • Alfheim/Olympus (Arborea)
  • Vanaheim (The Beastlands)
  • Muspelheim (Elemental Plane of Fire), Home of Surtur, the god of fire giants
  • Niflheim (Elemental Plane of Ice), Home of Thrym, the god of frost giants
  • Myrkheim (Shadowfell), Home of the Myrkalfar (Shadar-Kai)
  • Jötunheim
  These, of course, are not all the planes. Other planes that are not related to the Bifrost Cube include but are not limited to:
  • Mount Celestia
  • Nine Hells
  • Abyss
  • Feywild
  • Outer realms
  • Other Elemental Planes

Éclate and the Fae
-

A copy of the list Aveline showed the group, written in Élise's own hand with additional notes on the side. It marks the fae lords and ladies who have contributed to the sword's song and growing power.
The Bear King
The Lord of the Hunt
The Moonlit King
The Queen of Night and Magic
The Queen of Witches
The River King
The Snow Queen
  The Moonlit King: Unknown, but likely happened when my ancestor first claimed it.
The Queen of Witches: After trying to recreate the melody in the Chronicle of the Eldensong Vol. 1 (See -other journal entry- TODO: Make and add link)
The Bear King: Contributed his song after being bested in a drinking contest.

On the Lords of the Holds
During the tournament in Drakehold


Mostly cobbled together from the gossip of the drunk lords during the tournament in Drakehold. Élise occasionally adds information to this page as she learns it, to keep it all in one place.
Duke Reinhardt - Vichthold
  • agreeable yet boisterous, self-absorbed
  • economically sound, lumber industry
  • Jaegar corps??????? Invaluable. Pride and Joy. He loves them very very much.
  • We have been invited to go hunting with Reinhardt if we ever find ourselves in Vichthold.
  Jarl Yngvar Uvarskold - "he's a jackass. A right git, that one"
  • Notoriously difficult and proud man.
  • Strongest individual ever known or heard of, physically unchallengeable might.
  • He is a storm Goliath.
  Jarl Brunhilde - Valarhold
  • Youngest in a long time, "hardcore af"
  • "Reasonable" Jarl
  • Very religious hold.
  Xeno - lord of Tyrhold
  • Intelligent. Dislikes conflict and avoids war when possible.
  • power within the council. Politically, a voice of reason
  Baron Richter - Karstein
  • resources/trade connections - external allies?
  • Personal millitary

Élise-Marie Aqui

Fighter 15 Class & Level
Knight of the Order Background
Human Race
Lawful Good Alignment

Strength 14
+2
Dexterity 20
+5
constitution 20
+5
intelligence 10
+0
wisdom 12
+1
charisma 12
+1
Total Hit Dice 15
Hit Die 1d10+5
5 proficiency bonus
15 Passive perception
7 Strength
5 Dexterity
10 Constitution
0 Intelligence
1 Wisdom
1 Charisma
saving throws
10 Acrobatics
1 Animal Handling
0 Arcana
7 Athletics
1 Deception
5 History
1 Insight
1 Intimidation
0 Investigation
1 Medicine
0 Nature
6 Perception
1 Performance
6 Persuasion
0 Religion
5 Sleight of Hands
5 Stealth
1 Survival
skills
17
AC
158
Hit Points
5
Initiative
30ft
Speed
light armor, medium armor, heavy armor, shields

simple weapons, martial weapons, gunblades, gunaxes, gunhammers, and gunbracers

Jeweler's Tools

Languages:
- Imperial
- Elven
- Dwarf
Proficiencies
Éclate 1h 1d20+12 1d8+8 Slashing/Piercing
Éclate 2h 1d20+12 1d10+7 Slashing/Piercing
Éclate gun 1d20+12 1d6+7 Piercing
Drakken Model 86 1d20+10 1d10+5 Piercing
Éclate, blade, one-handed: 1d20+12 for 1d8+8

Éclate, blade, two-handed: 1d20+12 for 1d10+7

Éclate, gun: 1d20+12 for 1d6+7

Drakken Model 86: 1d20+10 for 1d10+5 Attacks

Spellcasting

Equipment
"calm", "cool", and "collected".

Likes music and appreciates fine craftsmanship.
Personality Traits

Ideals

Bonds
secretly has NO CHILL.

Can appear standoffish or rude as a result of trying too hard to appear calm.
Flaws
Fighting Style: Versatile Fighting

Knightly Regard - You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims.

Order Weapon Training
When you make a successful melee attack with a gunblade, you can use a bonus action to immediately make a ranged attack with the weapon against the same target (as long as it is loaded). This ranged attack ignores disadvantage imposed by being within 5 feet of a hostile creature.

Martial Archetype: Battle Master

Battle Master: Know Your Enemy

Extra Attack (2) - you can attack three (3) times, instead of once, whenever you take the Attack action on your turn.

Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

Indomitable x2
You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

Relentless
Whenever you roll for initiative and have zero superiority dice, you get 1 superiority die back.
Features & Traits

Comments

Please Login in order to comment!