Introduction
Without death, illnesses of any kind have become the nightmare of any community. What before the end times was just a simple cold that could only take the life of children now has the potential to create an entire horde of
Mindless Unfallen overnight. But worst of all has been the introduction of a new disease, Mindrot.
Mindrot is similar to a well-known disease, Mindfade, that is known to affect the elderly by slowly robbing them of their memories. But instead of only affecting the elderly, Mindrot is able to steal memories from any age. Worse yet, it has been documented to replace these memories with something.... else.
I'm curious how this effect the societies of Haven. How well known is Mindrot? Do people know what to look for? Does that knowledge lead to paranoia, superstition and tragic misidentifications of people who might just need another cup of coffee? While the cause is unknown by technical or medical basis, what about from a superstitious front? Are there any assumed causes, any charms or folklore-y beliefs about how you keep it at bay? :) Hope that helps!
Creator of Araea, Megacorpolis, and many others.
The communities of Haven have an obvious issue with communication that is the cause for at least 80% of the problems. Only certain people know of Mindrot, and normally those people are unable to share their findings too deeply. I think I might add an blurb about how the Gravehunter's Guild is trying to keep it secretive to avoid panic. There are no cures known, nor any real superstitions about it. People have overall given up on hoping for the best, and that includes knick knacks that might help them survive.