There are two different ways of telling those stories in human culture. First of them starts with a story about LeBron and Kimentar. Even this first story differs a lot among all people, but it is usually about LeBron, a young, cunning man who lives a travelling life, meeting a mysterious man that he plays dice with.
During the game, LeBron recognises the bone dice in the hand of the man, indicating that he is a member of the Listeners of Kimentar
, a mysterious criminal society. During the conversation, LeBron manages to outwit his opponent and understands that the man he plays with is no ordinary Listener but Kimentar himself.
LeBron shows no awareness and offers the god to play riddles. The man quickly guesses his puzzles while LeBron seems to struggle every time and only answers by chance or in last moment. Finally, a conceited god asks LeBron to guess his name, promising to fulfil any request if he gives a right answer, and the latter shouts out: "Kimentar!". The shocked god grants LeBron his wish, which is said to be some kind of immortality.
From this moment, LeBron starts to get into all kinds of adventures, often because of the problems plotted by the vindictive god. Yet, he always manages to overcome everything, usually by his wits and lucky chance. From this point on, the second part of LeBron's adventures begins, where he does all sorts of stuff, and every mother tells her children different stories. Basically, most of the adventurous stories for children have LeBron as their hero. Some mothers even tell them without the first part with LeBron being just a cunning guy travelling and adventuring across the lands.