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Divine Oaths

Through numerous means of the cosmos, in order to recive gifts from the divine, one must make an oath to their deity that they swear to uphold. This can provide near countless benefits, depending on the oath that one gives.

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Divine oaths are another word for a Clerics domain. Each cleric makes a sacred oath to their divine, and must uphold the chosen oaths or lose all abilities associated with being a cleric. Here is a list of all domains, and their associated oaths.

Air

Granted Powers: Control earth creatures as a cleric controls undead. You gain these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability, and stacks with the number of times per day a cleric can control undead, and may both be used freely as such.

Oaths

Oath of Flight: “Those that ride the breeze are blessed by the gods. I swear by them that I shall not oppose the breeze used by them.”

Oath of the Gale: “Never shall I refuse to billow a sail, upon the request of those who need it most.”

Air Domain Spells

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Animal

Granted Powers: Gain an animal companion similar to that of a ranger. Cast speak with animals 3/day.

Oaths

Oath of the Druid: “Never shall I wear the fabrics of metal.”

Oath of Respect: “Should any creature die by my hand, I swear that nothing shall be wasted, all shall be used, and the utmost respect will be given to what remains.”

Animal Domain Spells

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Chaos

Granted Powers: Choose two: Cast chaos spells at +1 CL. Treat spell failure on armor as wild magic chance instead. Gain +1 AC/4 HD (Round Up) vs Heretics.

Oaths

Oath of Equality: “I shall never acknowledge that there are those above or below my station, to anyone save for divinity itself.”

Oath of Chaos: “I shall purge creatures of absolute law from the earth, to allow the living the truest choice of freedom. Never shall I ignore a law or creature that restricts this freedom that I may rectify.”

Chaos Domain Spells

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Darkness

Granted Powers: Gain blind fight as a bonus feat. In addition, gain advantage on all miss chance rolls. Gain darkvision 60ft that can see through even magical darkness. (if already have darkvision +10 feet and see through magical darkness.)

Oaths

Oath of Permanence: ”Never shall I provide a temporary solution, to any issue.”

Oath of Darkness: "Those wounded and lost within the dark, must find their own way towards the light, or towards embracing the dark they reside in." (Cannot use healing descriptor spells, they will not be provided by the deity.)

Darkness Domain Spells

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Death

Granted Powers: Once per day you may add double your cleric level to your damage as necrotic damage. Gain 1/2 of your cleric level for all persuasions.

Oaths

Oath of Funeral Rites: “All who lack the rights within death will be given burial rites, as propper for their religious beliefs.”

Oath of Mercy: “Those who suffer before me shall suffer no longer. I swear to end their pain swiftly, and without regret of the pain of life.”

Death Domain Spells

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Destruction

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Destruction Domain Spells

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Earth

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Earth Domain Spells

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Exorcism

Granted Powers: Weapons and spells you use are always able to touch incorporeal beings. Your control undead ability also works on incorporeal beings, but if they are not able to be affected normally by control undead, they can only be turned and not destroyed.

Oaths

Oath of Integrity: “No matter the cost, the life of those afflicted by the supernatural takes the first priority, and should the life be spared, no matter how remote, that is the first path that shall be taken.”

Oath of Prudence: “Never shall I assume that I am in the right regarding an immortal soul, or the life of those afflicted by those who wish to do them harm. I shall take caution first, and action last.”

Exorcism Domain Spells

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Evil

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Evil Domain Spells

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Fire

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Fire Domain Spells

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Good

Granted Powers: Choose two: Cast good spells at +1 CL. 1/day reroll any roll made against you by a heratic. Gain +1 AC/4 HD (rounded up) vs Heretics.

Oaths

Oath of Prudence: “Never shall I assume that I am in the right regarding an immortal soul, or the life of those afflicted by those who wish to do them harm. I shall take caution first, and action last.”

Oath of Virtuosity: “I shall purge creatures of absolute evil from the earth, to allow those living to not be trampled upon by them. Never shall I ignore an evil of this world that I may rectify, whether it be from this world or beyond.”

Good Domain Spells

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Healing

Granted Powers: You cast healing spells at +1 CL. You may expend a spell slot to cast a healing type spell of one level lower than the spell slot you expended, without having to prepare the spell. Clerics may do so of the same level, but may ignore the heretic requirements as well.

Oaths

Oath of Aid:“Should I be asked to heal, It is my duty to heal to the best of my abilities, and no less, no matter who asks.”

Oath of Light: “I shall purge undeath from the earth, to protect the living. Never shall I ignore undeath that I may rectify.”

Healing Domain Spells

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Knowledge

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Knowledge Domain Spells

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Law

Granted Powers: Choose two: Cast Lawful spells at +1 CL. Add your HD as a bonus against any mind affecting spell or ability. Gain +1 AC/4 HD (rounded up) vs Heretics.

Oaths

Oath of Order: "Always I shall obey those above my station, and the law of the land I reside in. Upon learning of this new law, I will uphold it to my greatest extent possible."

Oath of Law: “I shall purge creatures of absolute chaos from the earth, to allow the laws of society or the divine to reign and protect as they were always meant too. Never shall I ignore a chaos of this world that I may rectify, whether it be from this world or beyond.”

Law Domain Spells

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Luck

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Luck Domain Spells

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Magic

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Magic Domain Spells

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Plant

Granted Powers: --

Oaths

Oath of the Druid: “Never shall I wear the fabrics of metal.”

Oath 2: --

Plant Domain Spells

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Protection

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Protection Domain Spells

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Strength

Granted Powers: --

Oaths

Oath 1: --

Oath 2: --

Strength Domain Spells

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Sun

Granted Powers: You gain an additional turn per day. Once per day, any creatures that would normally be turned by your turn undead check, they are instead destroyed. You must choose for this to activate before making your turn check. Clerics instead count double their level for how many turn attempts they get per day.

Oaths

Oath of Light: “I shall purge undeath from the earth, to protect the living. Never shall I ignore undeath that I may rectify.”

Oath of Incandescence: “Never shall I, nor those in my care, travel the path of darkness”

Sun Domain Spells

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Manifestation

This can have nearly countless effects, from those who swear to heal all they come across, gaining healing powers, to those who swear to always use a coin when making important decisions being able to effect the fate of others.

Type
Metaphysical, Divine

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