Devidermis
Effect
Devidermis
School: Abjuration [Varies]
Level:2, 3, 4, 8
Components: V, S, DF
Casting Time:1 standard action
Range: Touch
Area:Creature touched
Duration:1 round/level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
Cast using a 2nd level spell slot. The touched creature gains DR based on the spell descriptor used.
Abyssal: DR 5/Silver or AxiomAxiom: DR 5/Adamantine or Abyssal
Celestial: DR 5/Irametal or Demonic
Demonic: DR 5/Cold Iron or Celestial
Augment: When augmented, you can instead choose one of the two properties that DR is inaffective against, instead of both.
Enhance:When cast at a higher level, gain additional DR with diminishing returns based on the spell slot used. 3rd=DR 10, 5th=DR 15, 8th=DR 20
Deviarma
Range: Personal
Target: You
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: Yes
Cast using a 3rd level spell slot. Gain SR 12 + CL against spells with opposing descritors. You choose the spell descriptor when casting the spell.
Augment: You may augment this spell to allow SR against spells with two descriptors instead of one. For example: Demonic and Abyssal, or Demonic and Axiom.
Wall of Divinity
Components: V, S, M/DF
Range: Close
Area: Straight wall, 10x10x5ft long/level, or a sphere/hemisphere with a radius of 5ft/2 levels.
Duration: 10 minutes/level
Saving Throw: See Text
Spell Resistance: Yes
Cast using a 4th level spell slot. You create an immobile barrier that inhibits specific creatures. Summoned creatures of an opposing type cannot pass through the wall in either direction, and any other creatures must succeed on a Will save each time it attempts to move through the wall. If the saving throw fails, the creatures movement is stopped, and they can take no other move action that round.
The wall must be continuous and unbroken when formed. If it is cast so that a movable object or a creature breaks the surface, the spell fails.Opposing types are based on both opposing descritors and creature type.
Arcane Material Component:Powdered silver worth 25 GP.
Enhance:When cast at a higher level, the wall also protects against spells of the opposing descriptor as well.
Deviaura
Components:V, S, DF
Range: 20ft radius
Area: One creature/level in a 20ft radius burst centered on you.
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: Yes (harmless)
Cast using an 8th level spell slot. Gain four protective effects for creatures you desire in range.
+4 Deflection bonus to AC, and Resistance on Saves.Gain SR 25 vs opposing spell descritors and creature type.
Any attempt to possess, or cast an Enchantment (Charm) spell on an affected creature is instantly defeated, even by creatures of non opposing types.
If an opposing creature succeeds on a melee attack against the warded creature, the offending attacker is blinded.
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