Session 3
Arrival at Seeblick!
General Summary
Recap
Forest travel to get to nearest town, got sidetracked by underground ruin. Found an underground lake there, a beautiful plant and peculiar one-eyed creature that looked trapped there. Were going to look for some friends for it and left the plant there. Batlled aggressive stags because they seemed infected - is the disease also here?
Summary
The group arrived at Seeblick, the largest town in the area and import/export harbor. A young guard wearing his father's armor guided us to the local captain of the guard as the mayor is out of town for a week. The captain, Alaric, was kind and understanding and though we kinda failed to explain the situation properly started an inspection of the townsfolk who live or work near the woods. Even involving Ingrid, the local medicine woman. No one was showing signs of the Infection and life looked to be going as usual. We learned a bit more about the town and its people and brought over the rest of the survivors to Seeblick by boat. Magnus was doing a bit better for an unexplained reason. The whole group is now staying at Seeblick's inn. A grumpy old sailor, Erick, insists something is wrong stating the local population of sea lizards has turned aggresive. After a quick check-up by us and Ingrid they seem to be fine, but more wild lizards need to be checked to be sure. The local overseer Gunther helped us out with this as it involved his work and even suggested the lizards might be acting up due to smugglers activity. Because he helped us out we have decided to help him and Marcus, the local tax collector, to investigate. We all hid in our respective placers: Muireall on the cliffsides, Saga atop the tower disguised as a cat and Arti hunkering down on the roof of the supply shack in the harbor.
Session Notes
Ships are entering harbor, smoke from chimneys present at night.
Next day 7/10
Morning - small boats are setting out, some smoke from chimneys - still lively first people are waking up. plan to ask if someone can go fetch the others by boat. inform the town of issues.
2hrs main dirt road Seeblick has pallisades and 1 guard - 17 yrs old armor too big Captain Alaric is at harbor helping out Eric Seeblick is biggest town near a city in this province , more active bc a lot of spelunkers come here
guard guides us bakery active, shops closed at very end of harbor lightouse not really more like tower stocky sq-jawed blond man = Alaric talking to 2 fisherman 1 young 1 old (grizzly, round rough set) -> Eric informing Alaric of plague - all people there are infected, spreading from the forest, survivors on boat simple stone shack with desk is office? Saga is "doctor" people are falling ill with some sort disease affecting mind and body come down with fever and slow down, attack healthy people in unison in group, animals also affected fungal infection - those exact sign on animals half a day from town seeblick sea lizards have been acting up, more aggressive best fisher to send boat, magnus is patient for town doctor to investigate Medicine woman is present but out gathering... Eric: but it's not safe here - sea lizards aggressive, live along coastline, can be tamed we go on small sloop - max 4 peeps to go - Saga shouts to look after the healer she might be in trouble sea liz nocturnal using gust to go a bit faster lot of people want to dive - old ruins to be found that way 3.5 hrs later found escape boat and sloop with tent on it told granny I ate the strawberry jam - have to get more from Wilbur Radboud keeping everything safe magnus is doing better less cloudy, still keep seperate for a little bit bringing everyone to Seeblick grey weather very busy in port - bigger vessels leave/arrive in bay some islander ships Eric goes back to his chair Gretchen - controls weather - "mighty" sorceror lives in the tower find Alaric on edge of town with hunters and farmers and loggers thin female mousy brown hair kept like saga investigating them - medicine woman: Ingrid inform Alaric - doing a checkup: no fever, no rash, no lethargy,... Not hunting is not really possible so they will check game before consuming arti to build trap for sea liz: big as a dog, nocturnal; eat fish gretchen is woman with some innate talent not studied - rarely leaves tower
seeblick surroundings:
shrines are underground, actual fey: mischievous pixie tribe in the forest unspoken rule to not meddle with them, mostly wolves Ingrid will check Magnus lots of stores now active in town - lots of gnomes and dwarfs shooting range sea liz: eat fish and crustaceans, go on movements not sight or smell, avoid wolves, village, ruins and a coral that throws off their senses coral in the water 1 or 0.5 deep dive or in the market Arti tries to make a trap for the sea liz using live crab - will probs do some carving Seeblick's inn: scent of herbs in kitchen, only inn in town tavern keep woman: knows we are not from here - Aida inn has one big communal group room - muireall is drinking whiskey - Arti cow milk - Saga local mead: cloudy honey Muireall has to buy me everything cuz I have no money :/ man serves us drink - is aida's husbando 13 on trap - am carving as well survivor group is 11 peeps + Magnus (12) someone covered in mud? - no manure - dragged to the back with shower of cold water when we return to harbor granny is shouting at magnus granny wanted to hug Magnus but Magnus said hell no Mayor and Radboud will look after Granny all in inn - granny brought own bedroll and blanket (which she kept somewhere apparently) still believes we are heading to uncle wilbur
evening/night
very well dressed peeps in purple gold embroidered out of place? perception thinking about too many things I see nothing granny gocart? Coral trap? trap pulled up filled with smt - amphibian like liz creature - sharp teeth, blue tongue arti sprints to town to get help bringing in lizzie, other two pull - encumbered not a lot of people at harbor - 1 overseer 30-40 clean shave slicked back hair wide shouldered and younger sailor 15-18yrs, tired Adam - get both them to help yes! we taking liz to Ingrid/inn -1 sp overseer doesnt need it innkeep is in debt to him - very nonchalant, 1 sp to young lad - very happy Ingrid her eyes are abit more clouded. - damage from brewing smt impacted eyes they go to inspect the liz muir and I keep weapons at the ready 1st glance nothing Overseer is Gunter, repairs the local ships, he is staying cause lizs have become a nuisance has a pet liz - Rupert very nice stays to find out what's going on to help the shipyard and it counts as overtime (bonus!) Pixies are more of a story - unspoken rule to not thread on their part of the forest; north of seeblick to the glades very big circle of mush is their home angry merchants, smuggling: ships from here have contraband on this - talk to marcus tax collecter fraud inspector mayor out of town for at least a week Alaric is a good samaritan Ingrid comes back with briny bowl - gives to liz - 10 mins KO mix of mush and algae - knockdown potion - knocks you out immediately inspection time: nothing found - healthy male liz so they are getting more aggressive bc of smt else? another mystery... lizzies not infected? maybe the smuggler activity impact their behaviour? big swim to check we will help with smugglers fisherman will catch other lizzies to check them release lizzie back into the harbor Gunther helps bring lizzie back and we go to the sleeping room granny snores really loudly :p
we sleep till next day 8/10 wake at 6ish muir might be hungover most fishers already up arti wakes granny for breakfast with jam (shes a big fan of jam) muir goes to harbor - scar itches becomes of coming rain gunter is at harbor like arti predicted :p - haah got you now muir starts raining - drizzle to torrent - air around city changes - weather around town suddenly changes to sunlight - Gretchen at work Muir brings Gunter back to the inn we go with Gunter to Marcus, halfling Lightfoot, local tax collector we are nosy peeps apparently ships from seeblick arrived with undocumented cargo: weapons, illicit goods,... big bay - smugglers could be anyway along the cliffsides maybe take a swim or invest the caverns there is some trickery to avoid the gaze of the law right side of seeblick harbor has cliffs with caverns left side town - tower more cliffsides - most caverns to be reached with boat
Plan:
Saga checks cliffs on land side
Arti stakes out the docks
Muir seaside
Muir gets climbing gear Arti scopes out docks - best view point is the tower, very end of the cliffs to watch over the city - hidey holes left side, right side is mostly flat sandy beach peeps could hide under harbor, water is not clear will hide on roof of shack with fishermans supplies covering myself with drak cloak and dark to hide 13 Muir bothers Erick for a ride to the cliffs - tries to find a higher path and rely on the fact that the smuggler swill use light Saga will pretend to be native animal on tower - cat 13 and now we wait for the smugglers
______________________________________________________________________
Forest travel to get to nearest town, got sidetracked by underground ruin. Found an underground lake there, a beautiful plant and peculiar one-eyed creature that looked trapped there. Were going to look for some friends for it and left the plant there. Batlled aggressive stags because they seemed infected - is the disease also here?
Summary
The group arrived at Seeblick, the largest town in the area and import/export harbor. A young guard wearing his father's armor guided us to the local captain of the guard as the mayor is out of town for a week. The captain, Alaric, was kind and understanding and though we kinda failed to explain the situation properly started an inspection of the townsfolk who live or work near the woods. Even involving Ingrid, the local medicine woman. No one was showing signs of the Infection and life looked to be going as usual. We learned a bit more about the town and its people and brought over the rest of the survivors to Seeblick by boat. Magnus was doing a bit better for an unexplained reason. The whole group is now staying at Seeblick's inn. A grumpy old sailor, Erick, insists something is wrong stating the local population of sea lizards has turned aggresive. After a quick check-up by us and Ingrid they seem to be fine, but more wild lizards need to be checked to be sure. The local overseer Gunther helped us out with this as it involved his work and even suggested the lizards might be acting up due to smugglers activity. Because he helped us out we have decided to help him and Marcus, the local tax collector, to investigate. We all hid in our respective placers: Muireall on the cliffsides, Saga atop the tower disguised as a cat and Arti hunkering down on the roof of the supply shack in the harbor.
Session Notes
Ships are entering harbor, smoke from chimneys present at night.
Next day 7/10
Morning - small boats are setting out, some smoke from chimneys - still lively first people are waking up. plan to ask if someone can go fetch the others by boat. inform the town of issues.
2hrs main dirt road Seeblick has pallisades and 1 guard - 17 yrs old armor too big Captain Alaric is at harbor helping out Eric Seeblick is biggest town near a city in this province , more active bc a lot of spelunkers come here
guard guides us bakery active, shops closed at very end of harbor lightouse not really more like tower stocky sq-jawed blond man = Alaric talking to 2 fisherman 1 young 1 old (grizzly, round rough set) -> Eric informing Alaric of plague - all people there are infected, spreading from the forest, survivors on boat simple stone shack with desk is office? Saga is "doctor" people are falling ill with some sort disease affecting mind and body come down with fever and slow down, attack healthy people in unison in group, animals also affected fungal infection - those exact sign on animals half a day from town seeblick sea lizards have been acting up, more aggressive best fisher to send boat, magnus is patient for town doctor to investigate Medicine woman is present but out gathering... Eric: but it's not safe here - sea lizards aggressive, live along coastline, can be tamed we go on small sloop - max 4 peeps to go - Saga shouts to look after the healer she might be in trouble sea liz nocturnal using gust to go a bit faster lot of people want to dive - old ruins to be found that way 3.5 hrs later found escape boat and sloop with tent on it told granny I ate the strawberry jam - have to get more from Wilbur Radboud keeping everything safe magnus is doing better less cloudy, still keep seperate for a little bit bringing everyone to Seeblick grey weather very busy in port - bigger vessels leave/arrive in bay some islander ships Eric goes back to his chair Gretchen - controls weather - "mighty" sorceror lives in the tower find Alaric on edge of town with hunters and farmers and loggers thin female mousy brown hair kept like saga investigating them - medicine woman: Ingrid inform Alaric - doing a checkup: no fever, no rash, no lethargy,... Not hunting is not really possible so they will check game before consuming arti to build trap for sea liz: big as a dog, nocturnal; eat fish gretchen is woman with some innate talent not studied - rarely leaves tower
seeblick surroundings:
shrines are underground, actual fey: mischievous pixie tribe in the forest unspoken rule to not meddle with them, mostly wolves Ingrid will check Magnus lots of stores now active in town - lots of gnomes and dwarfs shooting range sea liz: eat fish and crustaceans, go on movements not sight or smell, avoid wolves, village, ruins and a coral that throws off their senses coral in the water 1 or 0.5 deep dive or in the market Arti tries to make a trap for the sea liz using live crab - will probs do some carving Seeblick's inn: scent of herbs in kitchen, only inn in town tavern keep woman: knows we are not from here - Aida inn has one big communal group room - muireall is drinking whiskey - Arti cow milk - Saga local mead: cloudy honey Muireall has to buy me everything cuz I have no money :/ man serves us drink - is aida's husbando 13 on trap - am carving as well survivor group is 11 peeps + Magnus (12) someone covered in mud? - no manure - dragged to the back with shower of cold water when we return to harbor granny is shouting at magnus granny wanted to hug Magnus but Magnus said hell no Mayor and Radboud will look after Granny all in inn - granny brought own bedroll and blanket (which she kept somewhere apparently) still believes we are heading to uncle wilbur
evening/night
very well dressed peeps in purple gold embroidered out of place? perception thinking about too many things I see nothing granny gocart? Coral trap? trap pulled up filled with smt - amphibian like liz creature - sharp teeth, blue tongue arti sprints to town to get help bringing in lizzie, other two pull - encumbered not a lot of people at harbor - 1 overseer 30-40 clean shave slicked back hair wide shouldered and younger sailor 15-18yrs, tired Adam - get both them to help yes! we taking liz to Ingrid/inn -1 sp overseer doesnt need it innkeep is in debt to him - very nonchalant, 1 sp to young lad - very happy Ingrid her eyes are abit more clouded. - damage from brewing smt impacted eyes they go to inspect the liz muir and I keep weapons at the ready 1st glance nothing Overseer is Gunter, repairs the local ships, he is staying cause lizs have become a nuisance has a pet liz - Rupert very nice stays to find out what's going on to help the shipyard and it counts as overtime (bonus!) Pixies are more of a story - unspoken rule to not thread on their part of the forest; north of seeblick to the glades very big circle of mush is their home angry merchants, smuggling: ships from here have contraband on this - talk to marcus tax collecter fraud inspector mayor out of town for at least a week Alaric is a good samaritan Ingrid comes back with briny bowl - gives to liz - 10 mins KO mix of mush and algae - knockdown potion - knocks you out immediately inspection time: nothing found - healthy male liz so they are getting more aggressive bc of smt else? another mystery... lizzies not infected? maybe the smuggler activity impact their behaviour? big swim to check we will help with smugglers fisherman will catch other lizzies to check them release lizzie back into the harbor Gunther helps bring lizzie back and we go to the sleeping room granny snores really loudly :p
we sleep till next day 8/10 wake at 6ish muir might be hungover most fishers already up arti wakes granny for breakfast with jam (shes a big fan of jam) muir goes to harbor - scar itches becomes of coming rain gunter is at harbor like arti predicted :p - haah got you now muir starts raining - drizzle to torrent - air around city changes - weather around town suddenly changes to sunlight - Gretchen at work Muir brings Gunter back to the inn we go with Gunter to Marcus, halfling Lightfoot, local tax collector we are nosy peeps apparently ships from seeblick arrived with undocumented cargo: weapons, illicit goods,... big bay - smugglers could be anyway along the cliffsides maybe take a swim or invest the caverns there is some trickery to avoid the gaze of the law right side of seeblick harbor has cliffs with caverns left side town - tower more cliffsides - most caverns to be reached with boat
Plan:
Saga checks cliffs on land side
Arti stakes out the docks
Muir seaside
Muir gets climbing gear Arti scopes out docks - best view point is the tower, very end of the cliffs to watch over the city - hidey holes left side, right side is mostly flat sandy beach peeps could hide under harbor, water is not clear will hide on roof of shack with fishermans supplies covering myself with drak cloak and dark to hide 13 Muir bothers Erick for a ride to the cliffs - tries to find a higher path and rely on the fact that the smuggler swill use light Saga will pretend to be native animal on tower - cat 13 and now we wait for the smugglers
______________________________________________________________________
Rewards Granted
Missions/Quests Completed
Character(s) interacted with
Direct Contact:
Alaric
Magnus Stonehammer
Marcus Lightfoot
Ingrid
Adam
Granny Nema
Radboud Eveningflow
Erick
Gunther
Aida
Mentioned:
Gretchen
Alaric
Magnus Stonehammer
Marcus Lightfoot
Ingrid
Adam
Granny Nema
Radboud Eveningflow
Erick
Gunther
Aida
Mentioned:
Gretchen
Created Content
In game date
1051 AS, 7th October -8th October
1051 AS, 7th October -8th October
Report Date
06 May 2023
Primary Location
Secondary Location
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Related Characters
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