Elf Species in Plane of the Cheesewalkers | World Anvil
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Elf

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.      
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a high cliff over the fabled city of Qualinost.   Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness.   — Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight

Slender and Graceful

    With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.   Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.    

A Timeless Perspective

    Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.   Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.  

Hidden Woodland Realms

    Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).   Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.  

Exploration and Adventure

    Elves take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.        
HAUGHTY BUT GRACIOUS   Although they can be haughty, elves are generally gracious even to those who fall short of their high expectations—which is most non-elves. Still, they can find good in just about anyone.   Dwarves. “Dwarves are dull, clumsy oafs. But what they lack in humor, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”   Halflings. “Halflings are people of simple pleasures, and that is not a quality to scorn. They’re good folk, they care for each other and tend their gardens, and they have proven themselves tougher than they seem when the need arises.”   Humans. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”

Civilization and Culture

Naming Traditions

Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names.   On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.   Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall   Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis   Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia   Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)
Genetic Descendants
Lifespan
250 years
Geographic Distribution
Related Ethnicities
Related Myths

Elf

Ability Score Increase +2 Dexterity
Size Medium
Speed 30 feet

Ability Score Increase - Your Dexterity increases by 2 Age - Although elves reach physical maturity at about the same time as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An Elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old Alignment - Elves love freedom, variety, and self-expression, so they learn strongly toward the gentler aspects of chaos. They value and protect others freedom as well as their own, and they are more often good than not. The Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not Size - Elves range from under 5 to over 6 feet tall and have slender builds. your size is medium. Speed - Your walking speed is 30 feet Darkvision - Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light 60 feet of you as if it were bright light, and in darkness as if were dim light. You cant discern colour in darkness, only shades of grey. Keen Senses - YOu have proficiency in the Perception skill Fey Ancestry - You have advantage on saving throws against being charmed, and magic cant put you to sleep Trance - Elves dont need sleep. Instead, they meditate deeply remaining semiconscious, for 4 hours a day. (The Common word for such meditation is Trance.) While meditating, you can dream after a fashion; such dreams are actually mental experiences that resting in this way, you gain the same benefit that a human does from 7 hours of sleep Languages - You can speak, read and write common and Elvish. Elvish is fluid, with suttle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires Subraces - Ancient divides among the elven people resulted in three main subraces: High Elves, Wood Elves, and Dark Elves, who are commonly called Drow. Choose one of these subraces. in some worlds, these subraces are divided still further (such as the Sun Elves and Moon Elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace   High Elf   as a High Elf, you have a keen mind and mastery of at least the basics of magic. in many of the worlds of D&D, there are two kinds of High Elves. One type (which includes the Grey Elves and Valley Elves of Greyhawk, the Silvanesti of Dragonlance, and the Sun Elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. the other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the Moon Elvesof the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races. The Sun Elves of Faerun (also called Gold Elves or Sunrise Elves) have bronze skin andhair of copper, black, or golden blond. their eyes are golden, silver, or black. Moon Elves (also called Silver Elves or Grey Elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue,but various shades of blonde, brown, and red arenot uncommon. Their eyes are blue or green and flecked with gold.   Ability Score Increase - YOur Intelligence score increases by 1 Elf Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow Cantrip - You know one cantrip of your choice from the wizards spell list. Intelligence is your spellcasting ability for it Extra Language - You can speak, read, and write one extra language of your choice   Wood Elf   As a Wood Elf, you have senses and intuition, and your fleet feet carry you as quickly and stealthily through your native forests. This Category includes the Wild Elves (Grungach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called Wood Elves in Greyhawk and the Forgotten Realms. In Faerun, Wood Elves (also called Wild Elves (also called Wild Elves, Green Elves, or Forest Elves) are reclusive and distrusting of non-elves. Wood elves skin tends to be copperish in hue. something with traces of green. Their hair tends towards browns and blacks, but it is occasionally blond or copper-coloured. Their eyes are green, brown, or hazel.   Ability Score Increase - Your Wisdom score increases by 1 Elf Weapon Training - You have Proficiency with the longsword, shortsword, shortbow, longbow Fleet of Foot - Your base walking speed increases to 35 feet Mask of The Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena   Dark Elf (Drow)   Decended from a earlier subrace of elves, the Drow were banished from the surface world for following the goddess Lolth down the path of evil. Now they have built their own civilization in the depths of the Underdark. patterned after the Way of Lolth. ALso called Dark Elves, the Drow have skin that ressembles charcoal or obsidian, as well as stark white or pale yellowish hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, ren and blue. they tend to be smaller and thinner than most elves.Drow adventureres are rare. check with your Dungeon Master to see if you can play one   Ablility Score - Your Charisma score increases by 1 Supperior Darkvision - Your Darkvision has a radius of 120 feet Sunlight Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that relay on sight when you , the target of your attack, or whatever you are trying to perceive is in direct sunlight Drow Magic - You know the Dancing Lights cantrip. When you reach 3rd level, you can cast farie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait andregain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for the spells. Drow Weapon Training - You have proficiency with rapiers, shortswords, and hand crossbows

Languages. common and elvish

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