Pearl Complexes in Pearl Directive | World Anvil
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Pearl Complexes

Messes of random code remnants that don't always make sense and can spring scary effects

1.

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The keep of Perseus is a monolithic structure surrounded by concentric rings of fortified walls, a moat of bubbling liquid and a shroud of thick obscuring mist.   Its walls are a sinuous web of narrow corridors and twisted stairwells, leading deep into the heart of the keep, where a metallic gate acts as the entrance and exist.
Keep

CPU: 50,000 tf

Roll Bonuses:
  • 80% Combat
  • 20% Services (4)

    Power Requirements: 10,000 MW

    Attributes:
  • Build Supcap
  • Dock Cap
  • 10% Research
  • Community Center

    CPU: 8,000 tf

    Roll Bonuses:
  • 15% Service (5)
  • 5% Refinery

    Power Requirements: 11,700 MW

    Attributes:
  • Build & Dock Subcap
  • Dock Subcap
  • 5% Research
  • 2.

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    The community center in Intrepid is like a digital agora whose walls are made of code, its roof a canopy of data streams, and its floors a labyrinth of interconnected networks.   And yet, despite its intangible nature, the center exudes a strange sense of warmth and camaraderie.
     
     
    3.

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    In Semeonis, sprawls a steep mountainside-like structure outlining a giant octopus with tentacles reaching out in every direction.   Overlaid are vines, with thick trunks and branches that spiral around each other like DNA strands. Its leaves are broad and glossy, with veins that resemble the tributaries of a great river, and tiny spheres hanging like clusters of tiny purple jewels, glowing in the sun.
    Vineyard

    CPU: 20,000 tf

    Roll Bonuses:
  • 10% Services (2)
  • 5% Scale (5)

    Power Requirements: 5,000 MW

    Attributes:
  • Build Subcap
  • Dock Cap
  • Dock Subcap
  • Watch

    CPU: 30,080 tf

    Roll Bonuses:
  • 8% Services (1)
  • 13% Combat

    Power Requirements: 22,050 MW

    Attributes:
  • Special Dock
  • 10% Research
  • 80% Fee
  • 4.

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    The Watch is a omnipotent presence in Magellan that resembles a timepiece with hundreds of hands tracking the movements of its digital denizens.   Within its metallic shell, there is a strange sentience, a consciousness that pulses with the rhythms of the virtual world.
     
     
    5.

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    Centermass in Arkwright is an asymmetrical expanse of silver ground that shimmers and glow beneath your feet and that tilt and shift as you walk, adding to the dizzying effect of this space. The surrounding buildings form around the plaza, with tall, curved spires that bend towards the center like skeletal fingers.   At the center stands a massive, twisted sculpture that pulses with a mesmerizing aura.
     
    Centermass

    CPU: 1000 tf

    Roll Bonuses:
    -

    Power Requirements: 15,500 MW

    Attributes:
    -
    Proving Grounds

    CPU: 141,600 tf

    Roll Bonuses:
  • 30% Efficiency
  • 20% Scale (6)

    Power Requirements: 7,200 MW

    Attributes:
  • Build Supcap
  • Build Cap
  • Build Subcap
  • 6.

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    Inside Morabito, there is a specialized sandbox area where different algorithms battle for supremacy.   Its walls are lined with data banks and the air thick with the hum of overclocked processors and the crackle of electricity.
     
     
    7.

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    The hole of Andromeda is not a simple round void, but rather a twisting, writhing chasm that is the antithesis of regular time flow in normal physics. Its edges shimmered with an iridescent glow, while tendrils of unknown energy snaked out from its depths that automatically teleport thetíans.   Though its called 'teleportation', in actuality an entrapped person is held in a time dilated prisiom and would be released at some random time in the future.
    Hole

    CPU: 500 tf

    Roll Bonuses:
  • 2% Refinery
  • 20% Scale (3)

    Power Requirements: 19,000 MW

    Attributes:
  • Special Dock
  • Build Cap
  • Build Supcap
  • 8. Care

    The process of recording and verifying payments typically involves several steps.
    1. First, the corporation establishes a tax code, which outlines the various types of services that individuals and businesses are required to pay.
    2. Payers then report their income and expenses to the central entity using a variety of forms and documents.
    3. This information is used to calculate the amount owed by each participant.
    4. Customers may be required to make regular payments throughout the year, or they may make a single payment at the end of the tax year.
    5. The sub-corporations responsible may also conduct audits to verify that contractees are accurately reporting their income and expenses.
     
    9.

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    The capital in Chukhnovsky is a sprawling metropolis of towering spires, twisted bridges, and labyrinthine streets that seem to float in cyberspace. The buildings are a mix of sleek, metallic modernity and ornate, gothic revivalism, with strange organic forms occasionally jutting out from their facades.
     
    Capital

    CPU: 44,100 tf

    Roll Bonuses:
  • 1% Services (9)
  • 10% Refinery
  • 11% Scale (3)

    Power Requirements: 200,000 MW

    Attributes:
  • Dock Supcap
  • Build & Dock Cap
  • Dock Subcap
  • 10. Storage

    A corporation in Test stores information in a secure and encrypted database, accessible only to authorized personnel.
    1. Databases are hosted in the pearl complexes, depending on the corporation's preferences and security needs.
      • They include automated systems to calculate and track obligations, as well as reminders and alerts to ensure timely and accurate payments.
    2. Information is organized according to their own rules and regulations, with different fields for different types of owings.
    3. In addition, the corporation may use advanced analytics and data visualization tools to monitor its service performance and identify potential areas for optimization.
     
    11.

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    Sanctuary is an enigmatic structure, its outer walls undulating like the skin of a serpent. The entrance is guarded by two statues of otherworldly creatures, their eyes glowing with a soft, pulsing light. Inside, the ceilings soar to great heights, supported by a forest of twisted pillars.
    Sanctuary

    CPU: 64,000 tf

    Roll Bonuses:
  • 30% Services (4)
  • 60% Efficiency

    Power Requirements: 5,000 MW

    Attributes:
  • Build Subcap
  • Dock Subcap
  • 50% Research
  • Redoubt

    CPU: 12,800 tf

    Roll Bonuses:
  • 50% Combat
  • 25% Refinery

    Power Requirements: 36,000 MW

    Attributes:
  • Build & Dock Subcap
  • Doom
  • 35% Research
  • 12.

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    The Chirikov redoubt exists as a bastion of secrecy.   Its blurred walls are made from cascading lines of code, its moat is a pulsing stream of encrypted data, and possesses an army of shadowy defenders, swathed in anonymity
     
     
    13.

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    A curious vessel shaped like a giant teardrop and sails resembling the wings of some giant insect. The deck is dotted with strange protrusions that glow in an eerie blue light, and riggings that writhe and twist like living vines.
    Ship

    CPU: 12,000 tf

    Roll Bonuses:
  • 12% Combat
  • 10% Service (2)

    Power Requirements: 12,000 MW

    Attributes:
  • Dock Subcap
  • Special Dock
  • 15% Fee
  • Amphitheater

    CPU: 15,000 tf

    Roll Bonuses:
  • 5% Services (1)
  • 6% Scale (2)

    Power Requirements: 13,000 MW

    Attributes:
  • Special Dock
  • Dock Subcap
  • 11% Fee
  • 14.

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    The Hippalus amphitheater is an elusive construct, a shifting mirage that flickers in and out of existence like a trickster's grin.   Its seats are made of pixelated mist, and its stage is a whirlpool of neon colours that spiral endlessly into the depths of the digital void. Here, denizens and visitors are one and the same.
     
     
    15.

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    The Citadel of Antares is an imposing structure, its walls curve in on themselves in a complex pattern that rise up like the spines of some long-forgotten creature. At its heart lies a great towering hall with ceilings that soar to dizzying heights and an interior that seem to hum with unseen machinery.
     
    Citadel

    CPU: 25,000 tf

    Roll Bonuses:
  • 25% Combat
  • 25% Service (3)

    Power Requirements: 12,000 MW

    Attributes:
  • Dock Subcap
  • Dock Cap
  • Dock Supcap
  • Upwell

    CPU: 800,000 tf

    Roll Bonuses:
  • 60% Scale (8)
  • 80% Refinery

    Power Requirements: 14,400 MW

    Attributes:
  • Build Supcap
  • Build Cap
  • Build Subcap
  • 16.

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    Upwell in Prometheus is a labyrinthine cluster of digital homes and hovels that twist and turn into serpentine tears through a secret realm, beyond the code, that can take you anywhere in Blasto and Test.
     
    17.

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    The 'graveyard' in Havanna is a place where shape-toped steles resemble twisted, gnarled fingers, that are locally called graves, arranged in concentric circles like ripples spreading away from a central point. The paths between them are lined with miniature suns. It can be a surreal place to be: dark shadows seem to manifest and have a life of their own. Strange audio anomalies are also frequently scramble code the closer one goes towards the center.
     
    Graveyard

    CPU: d25min5 x 1000 tf

    Roll Bonuses:
    -

    Power Requirements: 400 MW

    Attributes:
    -
     
    The following are Thetían-built complexes, often compared to the pearl complexes, but without bonuses or special attributes.
    18. Marriage
    Gazebo

    A multi-faceted structure in Ulysses composed of a series of jagged, interlocking planes that creates a sense of dynamism.   It seems to be in a constant state of flux, shifting and morphing as you move around it.
    19. Asylum
    Asylum

    A sprawling complex of interconnected wings and corridors in Yukon reminiscent of a blooming flower.   Its corridors and chambers are an ever-pulsing maze of glowing colours and textures.
    20. Education
    Home School

    A twisted edifice reminiscent of a gnarled tree with branches that curl and twist in impossible directions.   Its walls appear dark and fibrous, that pulse with energy; windows shaped like jagged teeth gaping to the rest of Voltaire.
    21. Worship
    Chapel

    An enormous, crystalline flower that glows with an ethereal light in Scimitar.   Its walls appear thin and translucent, seeming to shimmer in an imaginary breeze. Within which, are adorned with intricate nonsense patterns that dance and shift like living creatures.
     
    Grid

    CPU: 50,000 tf

    Roll Bonuses:
  • 50% Efficiency
  • 90% Scale ( d9 )

    Power Requirements: 1000,000 MW

    Attributes:
  • Special Dock
  • Doom
  • 30% Fee
  • 22.

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    The grid in Kozlov is like a giant, pulsing net, woven from the threads of countless digital connections. It stretches out in all directions, a web of information that spans the entire virtual realm.   And yet, within the grid's intricate network, there are pockets of darkness, places where the threads have been severed and the information flow has come to a halt, like dead veins in a digital body.
     

    Marchitecture: Fill out your cities in this month long unofficial building prompt challenge!
    Generic article | Apr 1, 2023

    A list of 30 prompts relating to architecture, buildings, or structures -- throughout the course of March, we can build our cities and fill out our towns through using these prompts to design the buildings within them!

    LEGEND
    Attributes
    Build - Can facilitate building a homepage
    Dock - Can house mobile homepages
    Supcap - Highest category homepages
    Cap - Average category homepages
    Subcap - Lowest category homepages
    Fee - Percentage earned for contracted service
    Research - Percentage for original progress
    Doom - Known unspecified danger
    Special Dock - Can house any specialized homepage
      Roll Bonuses
    Combat - Percentage advantage during combat Services - Percentage for contracted progress
    Refinery - Percentage for information processing
    Efficiency - Percentage for power consumption
    Scale - Percentage efficiency for repeated tasks; with accompanying numbers to indicate the number of production lines
    23.

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    A sphere with an irregular surface of spikes, ridges, and depressions resembling a viral particle's structure.   Its pseudo-atmosphere is turbulent and various in temperature throughout Asimov.
     
    Foundation

    CPU: 3,000 tf

    Roll Bonuses:
  • 70% Combat
  • 70% Refinery

    Power Requirements: 25,000 MW

    Attributes:
  • 50% Fee
  • Special Dock
  • Build & Dock
  • Battleship

    CPU: 51,600 tf

    Roll Bonuses:
  • 30% Combat


    Power Requirements: 17,000 MW

    Attributes:
  • Dock Subcap
  • Doom
  • Special Dock
  • 24.

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    An imposing vessel with a neat row of fins protruding out at regular angles from its underside.   Its black hull glides through Kaiser and exudes a haphazard and disorienting aura, inspiring both fear and awe in those who see it.
     
     
    25.

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    A bizarre landscape in Manhattan, with a bubbling liquid surface resembling a cauldron of molten colours.   The strange fluid ripples and flowers in hypnotic patterns and shifting shapes.
     
    Central Park

    CPU: 7,500 tf

    Roll Bonuses:
    -


    Power Requirements: 86,100 MW

    Attributes:
  • Dock Supcap
  • Dock Cap
  • Dock Subcap
  • Center

    CPU: 82,500 tf

    Roll Bonuses:
  • 5% Refinery
  • 2% Efficiency

    Power Requirements: 90,000 MW

    Attributes:
  • 10% Fee
  • Dock & Build Subcap
  • Dock Cap
  • 26.

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    Within Atlantis, stark white walls and minimalist architecture create an atmosphere of sterile perfection.   Its vast, open spaces are punctuated by strange, abstract sculptures illuminated under pulsating neon lights, giving the impression of a space beyond.
     
     
    27.

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    The casino of Tripoli has glistening walls and sparkling floors that evoke the shimmering surface of a sea.   Its vast, open rooms are filled with strange forms resembling roulettes, playing cards and pulsating slot machines.
     
    Casino

    CPU: 28,400 tf

    Roll Bonuses:
  • 50% Service (7)
  • 50% Scale (7)

    Power Requirements: 467,000 MW

    Attributes:
  • Special Dock
  • Build & Dock Supcap
  • Build & Dock Cap
  • Dock Subcap
  • Coliseum

    CPU: 4,000 tf

    Roll Bonuses:
  • 3% Services ( d5 )
  • 3% Scale ( d3 )

    Power Requirements:
    9,810 MW

    Attributes:
  • Special Dock
  • Dock Supcap
  • Dock Cap
  • Dock Subcap
  • 28.

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    The stretched out Coliseum in Agrippa is an intriguing structure, consisting of two distinct halves connected by a long, sinuous passageway.   Its elongated shape gave the impression of a massive staircase connecting the two halves.
     
     
    29.

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    The 'fountain' is a prominent feature located in the heart of Budapest, characterized by a central column surrounded by multiple tiers of liquid crystal jets that create a mesmerizing display of cascading water.
     
    Fountain

    CPU: 50,000 tf

    Roll Bonuses:
  • 80% Services (3)
  • 40% Refinery

    Power Requirements: 300,000 MW

    Attributes:
  • Special Dock
  • Dock Subcap
  • 20% Research
  • 12% Fee
  • Tower

    CPU: 16,000 tf

    Roll Bonuses:
  • 33% Combat


    Power Requirements: 85,000 MW

    Attributes:
  • Build & Dock Supcap
  • Build & Dock Cap
  • 40% Research
  • Build & Dock Subcap
  • 30.

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    The tower of Rae is a shimmering glitch that twists and turns in a tapestry of neurons; as those in a brain.   There is a strange emptiness in its walls, where echos of deleted algorithms still exist.
     

    Comments

    Please Login in order to comment!
    Apr 2, 2023 00:33 by Stormbril

    This is a really cool layout, I love how you've approached this challenge overall! There is an absolute TON of info here, and I love it.   So thank you very much for participating and making something cool for this unofficial challenge, and well done! Here is your badge :D  

     
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