Cleric Profession in OperaQuest | World Anvil
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Cleric

A cleric is a religious figure who is blessed with magical powers from a god due to their devotion to their faith. They are the most common practitioners of granted magic (see: Magic Rule Changes from Standard 5e).   Most clerics are trained as such from youth, but a few attribute the rise of their powers to one initial event of miraculous contact with a god, where the deity speaks directly to them to approve of their actions, give them a prophecy, or designate them for a special purpose in their service.

Perception

Purpose

The primary purpose of a cleric is to perform healing magic and sometimes resurrection magic within an adventuring party. However, clerics must also be capable warriors if they wish to survive an adventurer's life. Most clerics deploy a mix of healing magic and offensive magic, as is appropriate for their god and domain. A few are also skilled with melee weapons, most commonly blunt objects like quarterstaffs or war hammers. (Clerics of the Wild Dynasty temples in Scalados, such as Eldanír-in-Danu, are an exception; they are traditionally trained in swordsmanship instead of blunt weaponry.)
Type
Religious
Other Associated professions
Ranks & Titles

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