XIV: Revenant pugilist Bishop
A mysterious undead Man, who wanders the various planes of reality. His destiny and motives are unknown, shrouded by an aloof and Jokey personality. He appears before those that stand out from the rest, to test their might and virtues. The second Newest member of
Organisation XIII ; who uses powerful unarmed attacks with his 'Dracoslayer' power gauntlets, alongside a chilling mastery of Necromancy. He commands the
Necromancer (nobodies) Nobodies.
Physical Description
Incredible from the waist up, very muscular and athletic, but the legs are just there t hold him upright for the most part. on the other hand, he is undead-so he looks very unwell and sickly (like death), and despite his muscular power is quite thin.
Pallid grey skin, visible blue veins flowing with eldritch mana, a large gouge scar on his chest, and one knee is replaced by a rough piece of Pure Onyx gem.
A very thin face, thinnish eyebrows, but large eyes and a small nose. His ears are average with no earlobes.
Incredibly powerful necromancy, short range teleportation, the ability to open dimensional doors at will.
Long black hooded coat with zips, Black boots (standard organisation XIII garb)
Dracoslayers: His innate summon weapon-a pair of Golden fist-like gauntlets, that can extend on almost limitless cords. They react to the 'World orbs' to increase thier destructive ability.
Mental characteristics
It has been said that his home dimension was destroyed by his own unwitting hands. As a nobody, he has trasvelled far and wide to redeem himself, and seek a cure for his cursed immortality.
He dosent seem to care very much about who he flirts with; however, he may not be taking it seriously.
University level, mastery of the sciences.
Has thwarted evil on several planes, saving many other worlds from darkness.
perfected the summon ability scroll for Summon undead dinosaur.
Has Gathered a plethora of artefacts known as 'World orbs', the essence of a plane itself.
Was tricked into destroying his home dimension.
once wound up trapped in the outer-dimensional rift for roughly one thousand years
Has lost every family member he has ever known, and secretly hides his suicidal nature with humour, ignorance and apathy.
This trauma makes him unable to sleep, and very clingy and desperate when it comes to romance.
He seems to have a great educational knowledge, particularly in the sciences. He has a broad understanding and account of the various planes he has explored, and is skilled in the necromancy school of magic innately.
Help the innocent, no matter what side of the tracks they fall on; and never judge a book by its cover.
Everyone dies eventually, so don't try to stop the natural cycle.
Life is futile and pointless, so just roll with it and enjoy what you can.
Personality Characteristics
Wants to assist those in need.
wishes to end all war
Forever attempts to Stop and Permanently Deal with his nemesis.
One day hopes to resore the world he lost.
accomplished scientist and chef.
Good problem solver and forward thinker.
Poor diplomat-can't take anything seriously
bad with money-impulsive spender.
Loves odd things, from technology to people. loves to taste foods, and particularly pizza.
Despises 'bad' people, and heartless in particular.
Quick to act,Protective, good humour, insightful, fearless,determined
Prone to traumatic episodes, aloof, deep and long sleeper, easily distracted, sometimes in-empathetic, sometimes hurtful to others unintentionally.
often shrugs, mostly to show how little he cares about something.
low, undead cant dont really have a reason to wash, nor does he have the resources to do so. Not only that, but he seems to lack the self-love and motivation to do so.
Social
Extremely charasmatic and flirtatious, but jokes a bit too much. often puts himself down for a laugh, and cares not for etiquette or politeness.
uses a lot of slang, and drops letters from words. Swears frequently
Medium voice tone, swears very often
History
The two are intrinsically linked, With Dynasteelen Partly Being the Heartless to Jexak's Nobody. the two have found since thier first enounter, and Jexak has always been a spanner in the works of Dynasteelen's schemes.
Nicknames & Petnames
'Dyna', 'ol darkguts', 'hells favourite b**ch'
'what the cat vomited up', 'Discount knight rider', 'Yoric'
Relationship Reasoning
The two are destined to wage war against one another for all of time
Commonalities & Shared Interests
Cooking. Several grudge matches have occurred, with destructive results.
History
The two have clashed a few times; most notably when Corvus attempted to Kill a friend of Jexak's (Roxas). Corvus dislikes having such a persistant adversary, but admires his guts and determination. Jexak on the other hand has seen too many feinds Like Corvus to care about his plans or pain.
Nicknames & Petnames
'Gorham-Hogg' (To Jexak)
Relationship Reasoning
Mutual enemies.
Shared Acquaintances
Dynasteelen
Enemy of my enemy (Important)
curious study (Trivial)
Towards Galeem; Seraphim of blinding light
History
As a major enemy to the Darkness, Galeem serves as a potentially ally to the prolific nobody, and the pair have teamed up on occasion (largely incedentally) against Dharkon and Dynasteelen. Galeem seems to recognise this too; but is moreover curious of an entitiy comprised nor allied to light nor darkness. Such is an impossibility to Galeem, who seeks to undertand this anomaly.
Unknown. Legend tells of a pocket dimension laden with stolen gold, artefacts and other luxury items from across the multiverse.
Image is By D&D doodles, and is in fact actual artwork of Jexak. Credit to the utterly awesome artist.
Legendary creature
Medium undead,nobody (Chaotic Good)
STR: 24, Dex; 12, CON: 20, Int: 12, Wis: 9, Chr: 16
AC: 17, HP: 300, Mov: 30
Saving throws: Con+12, STR: +14, CHR: +9
Skills: Athletics +5, Insight+5, Acrobatics: +4, persuasion: +5
Damage Resistance Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons, darkness
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, bleeding, frozen.
Damage aversion: radiant, fire.
Senses: passive Perception 14, Passive Intimidation 10
Languages: common, Abyssal, Deep Speech, Celestial
Features
Spellcasting: The Jexak is an 18th-level spellcaster. Its Spellcasting ability is Charisma (spell save DC 20, +6 to hit with spell attacks). The Jexak has the following Wizard Spells prepared:
• Cantrips (at will): Eldritch blast, Ray of Frost, toll the dead.
• 1st level (4 slots): Detect Magic, Magic Missile, Cause fear, False Life
2nd level (3 slots): Detect Thoughts, Blindness/deafness,
• 3rd level (3 slots): Animate Dead, speak with dead
• 4th level (3 slots): Blight,
• 5th level (3 slots): Scrying, raise dead
• 6th level (1 slot):
• 7th level (1 slot): Finger of Death, Plane Shift, Ressurection (does not suffer the silencing downside)
• 8th level (1 slot): Dominate Monster,
• 9th level (1 slot): Power Word Kill, astral projection, true Resurrection
Abilities:
Boon of the organisation: Jexak can cast dimensional door at will, as long as they are not in combat, or the combat challenge rating is 5 or lower. Jexak can use a bonus action to teleport 30 feet, but not into a wall or solid entity, or into direct harm (spikes, lava, long fall, ect)
Draco-batics: jexak Can move his movement as a climb action, suspending himself in midair, as long as there is a solid object to grapple onto. Jexak can dash up-to 90 feet, as long as there is a solid object or creature (must pass a grapple check) to grapple onto at the destination.
Birthplace
????? unknown plane ?????
Eyes
Glowing ethereal Blue, sometimes amber.
Quotes & Catchphrases
"get punched in the face!"
"Holy f***ing s*** it's a Dinosaur~"
"See you in Hell Bucko!"
"Ive seen a hundred worlds-but never someone so damn ugly as you."
"Dyna, your Aristocrat Shtick ain't foolin' nobody"
Known Languages
Common, Eldritch (both fluent)
Character Prototype
A bit of an odd mix between deadpool, Joe from family guy, and Jotaro form jojos bizzare adventure.
Ryan Reynolds would probably fit best.
Standard attacks:
Punch: (can make 4 punches per round) range 90ft, deals 1D10+7 bludgeoning damage.
Whirling punch: 10ft radius, all targets (roll for each target's AC), 1D12+7 bludgeoning
Serious punch: (must be charged for 1 round) ignores AC, deals 4d10+7 Bludgeoning damage. target must make a strength save (dc vs) or be knocked prone and knocked back D10x10feet.
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Cantrip: Jexak casts a cantrip. (1 action)
web of punches: (2 actions) all hostiles within 100ft of Jexak (cannot go through walls) must make a dexterity saving throw (DC 14), or take 5d10+14 Bludgeoning damage (failing targets are grappled, and succeeding targets take 1/2)
Limit break (3 actions), once jexak has taken 10 consecutive hits that his AC 'blocked', they may use this action once, until 10 more deflected hits, ect. Jexak Summons An Ancient undead dragon avatar. the dragon will attack 3 random hostile entities with its breath attack (dex save 17) dealing 10D10+8 Necrotic damage. the avatar then dissapears.
Legendary resist (4): if Jexak fails a saving throw, it can choose to succeed instead. refreshes on a long rest.
Comments