Necromancer (nobodies)
Their comical appearance may make give you the chuckles; but you'll be left reeling by their knuckles.
The necromancer nobody is a flat, upside down version of the nobody Insignia, with the top heart replaced by a skull. They also have disjointed fists; and can pack a surprisingly hefty punch. And no wonder; since these higher Nobodies are Loyal to Jexak; the hand-to-hand master of Organisation XIII. In addition to this; they possess an admirable Eldritch blast.
The necromancer nobody is a flat, upside down version of the nobody Insignia, with the top heart replaced by a skull. They also have disjointed fists; and can pack a surprisingly hefty punch. And no wonder; since these higher Nobodies are Loyal to Jexak; the hand-to-hand master of Organisation XIII. In addition to this; they possess an admirable Eldritch blast.
Additional Information
Average Intelligence
average
Perception and Sensory Capabilities
Seemingly ordinary; but has the ability to detect corpses and undead within it's line of sight (ignoring walls) within 30ft of it.
Nobody/undead Size: medium
AC: 12, Mov: 30; HP: 80
STR: 18, DEX: 10, INT: 10, WIS: 10, CHR: 16
AC: 12, Mov: 30; HP: 80
STR: 18, DEX: 10, INT: 10, WIS: 10, CHR: 16
Features:
Immune to necrotic damage; Heals equal to the damage dealt instead.
Vulnerable to radient Damage
Can revive corpses as lesser undead at will
Usually appear by themselves or as a pair; often alongside other Higher Nobodies.
When In the presence of allies; they hang back and attack from range, or raise more dead to join the combat
Attacks: can make 2 punch or 1 eldritch blast per turn
Punch: 1d6+4 bludgeoning (str) (10% chance to stun- target must make a con sav dc 15 in this case)
Eldritch blast: 2d10 force damage (chr)
Immune to necrotic damage; Heals equal to the damage dealt instead.
Vulnerable to radient Damage
Can revive corpses as lesser undead at will
Usually appear by themselves or as a pair; often alongside other Higher Nobodies.
When In the presence of allies; they hang back and attack from range, or raise more dead to join the combat
Genetic Ancestor(s)
Average Height
5ft 3in
Average Weight
0
Average Physique
Strong; despite their flat shape and apparent lack of muscular structure.
Punch: 1d6+4 bludgeoning (str) (10% chance to stun- target must make a con sav dc 15 in this case)
Eldritch blast: 2d10 force damage (chr)
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