Lanorbor Settlement in Numidius | World Anvil

Lanorbor (Lan-or-Bor)

Lanorbor, also known as Lanorbor Stronghold, is a large fortified city located beyond the Aderian Forest, on the shore of the Western Ocean. The city is under the control of the Kingdom of Ader, serving as a harbor of its navy.

Demographics

The "city", is in fact a large military complex, among the largest on the continent. It's "denizens" are almost entirely members of the Aderian Admiralty and even simple tasked folks working as carpenters or net-makers are employed as contractors by the nation's navy.   Almost the entire non-military citizens of the city comprise almost exclusively from their family close or family members, with most leaving once they come of age unless they are recruited or hired by the military. The other non-military personnel that can be found are various priests of the Andorian Church, often followers of Talador, who is considered the patron god of the city.

Government

Being a planned city around what is first and foremost a military stronghold, denizens of Lanorbor know very little freedoms during the weekdays. Work is supervised by haupers , who in turn report to higher tier officers with the rank of captain.   The entire popular premise and its inhabitants are under the command of the Quartermaster of the Admiralty, commonly abbreviated as QA, who also acts as the mayor, leading city councils and managing its routine civilian operations. Though they are outranked by virtually every officer, the QA answers only to the Lord Admiral of Ader.

Defences

Lanorbor is a fortress city, built with warfare in mind and withstanding sustained sieges as a top priority. As such, it's defences are formidable to say the least. However, most details regarding the city are censored due to their effectivenesss being amplified by the attacker's lack of knowledge.  

Infrastructure

Lanorbor is a preplanned city, making it, in that sense, distinct from every other city on the continent. It is built in concentric tiers that expand outwards from a central citadel located on a hill's summit and dug into the ground; it is estimated that as much as a whole third of the city is underground.   The city's sewers were built with defensive consideration before practical ones, and much like the city itself contain many dead ends and decoy tunnels. The only connection between different levels is through vertical shafts that expand downwards, making them virtually impossible to ascend.   The artificial harbor to its north hosts eight independent ports.

Assets

The city has a direct access to aquifer water, located almost immediately beneath the city itself; in addition to the main port, it is also supplied by two additional, hidden ports, that can be used for food smuggling in the event of a siege. In the unlikely case where the aforementioned measures fail to consistently supply the city, it quarters scores of Chaplains, most of whom are able to create food and water out of thin air.

History

The city was planned following the kingdom of Ader's devestating defeat at 1240's Krath war for independence as a stronghold for the Aderian Admirality. Lacking any seaborne vessel, the supplies for its construction were transported via Navaran ships.

Architecture

Due to the city's purpose and strategic importence, its unique architecture is notable for prioritizing martial considerations over civilian ones.   Upon entering the city, the most prominent feature is the fact that the city's buildings, all of whom are of the same height of 5 meters, have neiter windows nor doors. The plain walls are painted either completely white or completely black, without any discernable pattern and the streets have narrow ends with a wide midsection. While greatly hindering any attempts navigating the city made by invaders or non-locals, this also makes the streets into ideal killing corridors: efficient prevention of entry or exit with minimal manpower; people will tend to group in the wide and exposed midsection, easily controllable from the rooftops; and even with no one barring exit, evacuating a street is inevitably slow due to natural bottlenecking.   From a bird's eye view, one can see the bigger picture; the city is built in several circular concentric tiers, or terraces, with identical street layout, though each tier has its own unique dead ends, some as simple as a wall in the middle of a street and others more intricate, such as a slightly sharper turn curving back on itself instead of leading to a street its parallels did in other terraces.   From such perspective it is also evident that the city is as bustling as any other, though due to the nature of the streets' layout all commerce and movement takes place on the roofs. The streets themselves are the only way to ascend or descend along the different terraces, and as such aren't as crowded as one would expect a city's streets to be.
Current Date: 2nd of Latsum, 1572
Type
Military, Base
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location

Layout

While the actual layout of the city is classified, some proposals have been released to the public by the ASC.
by rttuo
An early proposal for the city's layout
by rttuo
A later proposal

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